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unmerged(168806)

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I have read the manual and online HoI3 wiki and I still cant find the answer for stacking penalties for each airwing.

How many planes does it take per wing to not get penalized in air combat (assuming no overlapping).

Some people suggested 2 planes per wing others say 3-4 planes per wing is good.

I am starting a new Germany campaign but would like to know how many planes is "best" to avoid" stacking penalties.

I am planning to tech out the fighters and have either 2-3 planes per wing and once I get air supperiority send in my bombers to assist my ground forces.

Thanks for any help.
 

unmerged(56084)

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I have read the manual and online HoI3 wiki and I still cant find the answer for stacking penalties for each airwing.

How many planes does it take per wing to not get penalized in air combat (assuming no overlapping).

Some people suggested 2 planes per wing others say 3-4 planes per wing is good.

I am starting a new Germany campaign but would like to know how many planes is "best" to avoid" stacking penalties.

I am planning to tech out the fighters and have either 2-3 planes per wing and once I get air supperiority send in my bombers to assist my ground forces.

Thanks for any help.
Do not base your air superiority strategy, solely on stacking penalty mitigation. Group your interceptors in groups of 4. You will face a UK that will throw it's fighters at you in groups of 3-6. You do not want to send a group of 2 interceptors vs an RAF group of 6.
 

tanku

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For air to air battles stacking penalty start with the second wing, for air to land it start with the first wing. So optimal wing size for air to air battles is 5-6 wings and for air to land battles is 4-5 wings. This optimal of wings number doesn't change with any other bonuses. No radar bonus or mission efficiency will increase this.
 

blue emu

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For air to air battles stacking penalty start with the second wing, for air to land it start with the first wing. So optimal wing size for air to air battles is 5-6 wings and for air to land battles is 4-5 wings. This optimal of wings number doesn't change with any other bonuses. No radar bonus or mission efficiency will increase this.
These "optimal numbers" are calculated only on the basis of the firepower/stacking penalty curve, and take no account of factors such as IC construction cost, Supply load, your ability to cover an entire front at the stated unit density, etc.

With those other factors included, the "optimal numbers" are rather smaller... four squadrons per wing sounds good to me.
 

unmerged(56084)

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your ability to cover an entire front at the stated unit density, etc.

With those other factors included, the "optimal numbers" are rather smaller... four squadrons per wing sounds good to me.

Covering the front is why I went with 4....groups of 5, I wind up short a group and the allies always come through that gap. Thx
 

themousemaster

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These "optimal numbers" are calculated only on the basis of the firepower/stacking penalty curve, and take no account of factors such as IC construction cost, Supply load, your ability to cover an entire front at the stated unit density, etc.

With those other factors included, the "optimal numbers" are rather smaller... four squadrons per wing sounds good to me.


Also, the stacking penalty doesn't take into account the distribution of damage to your wings.

Too many planes might mean that they all can't fire, but they still all can take shots.

In Intercept missions, this isn't much benefit... since the objective is to shoot down planes, you don't want to hamper your plane-shooting any.

However, if you are doing something like... say, STR bombing a provice, and your STR bombers get attacked by enemy INTs, then sending up some absurd number of your own INTs into the fight can benefit the STRs immensely. While no enemy INTS will be getting shot down, the enemy INT fire wil get distributed between your STR and INTs, and while this is going on, the STR's land-bombing mission (which only the STRs take part in) will continue on.
 

tanku

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These "optimal numbers" are calculated only on the basis of the firepower/stacking penalty curve, and take no account of factors such as IC construction cost, Supply load, your ability to cover an entire front at the stated unit density, etc.

With those other factors included, the "optimal numbers" are rather smaller... four squadrons per wing sounds good to me.

I agree also I should mentioned that difference between "firepower" for 4 and 6 wings for air to air battles is only 7% (280 effective planes against 300). Just AI should learn that having 11 or more wings in battle will give 0% or negative effectiveness.
 

unmerged(35723)

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However, if you are doing something like... say, STR bombing a provice, and your STR bombers get attacked by enemy INTs, then sending up some absurd number of your own INTs into the fight can benefit the STRs immensely. While no enemy INTS will be getting shot down, the enemy INT fire wil get distributed between your STR and INTs, and while this is going on, the STR's land-bombing mission (which only the STRs take part in) will continue on.

The down side is the INT-vs-Bomber bonus. Enemy INTs may now have an upper hand against your INTs otherwise shouldn't.
 

ltccone

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I always use INTs in pairs. They work fine even against 6 enemy INTs, and I can cover more frontage.
 

themousemaster

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The down side is the INT-vs-Bomber bonus. Enemy INTs may now have an upper hand against your INTs otherwise shouldn't.

They might, but if you are using what I stated for the reason I stated, then this wouldn't be much of a consideration; even if your INTs are getting shot down faster than they would otherwise without the STR, they are still accomplishing their goal of "allowing the STR to obliterate the province".


I've yet to run into a case where my own "large INT stack" has been significantly stymied during it's "meatshield" role before my STR have levelled the province; since 3xSTR can usually reduce everything but the raw resources in a province to nothing in 9 runs tops (and often more like 3 or 4), I can easily allot time to "rest" my "cannonfoddersquadron" in between provincial-cides.


Mind you, this is only a valid move for countries with a glut of IC to spend on planes (like USA or GER). Like all strategies, you have to analyze who you are and what you want to see if this will work.
 

unmerged(56084)

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I've yet to run into a case where my own "large INT stack" has been significantly stymied during it's "meatshield" role before my STR have levelled the province; since 3xSTR can usually reduce everything but the raw resources in a province to nothing in 9 runs tops (and often more like 3 or 4), I can easily allot time to "rest" my "cannonfoddersquadron" in between provincial-cides.

9 runs? The allies can mount 2, before their bombers have been reduced in org/str, that they have to stand down.
 

themousemaster

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9 runs? The allies can mount 2, before their bombers have been reduced in org/str, that they have to stand down.

Not when the enemy INTS have to shoot at 3 of mt STRs and 10 of my INTs.

Again, I don't do squat in return, but my STRs easily live long enough to leave a province in rubble.
 

unmerged(181758)

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OP:
How many planes does it take per wing to not get penalized in air combat (assuming no overlapping).

Some people suggested 2 planes per wing others say 3-4 planes per wing is good.

I am starting a new Germany campaign but would like to know how many planes is "best" to avoid" stacking penalties.

I am planning to tech out the fighters and have either 2-3 planes per wing and once I get air superiority send in my bombers to assist my ground forces.

The answer by turku...but I will explain about the optimal size issue at bottom:

For air to air battles stacking penalty start with the second wing, for air to land it start with the first wing. So optimal wing size for air to air battles is 5-6 wings and for air to land battles is 4-5 wings. This optimal of wings number doesn't change with any other bonuses. No radar bonus or mission efficiency will increase this.

This is true, the stacking penalty for aircraft never changes, since for air-to-air it starts at the second squadron, while for air-to-ground it is actually with the first squadron in the wing that it applies, then the stacking penalty is unavoidable. (I gather you understand that it is cumulative.) So at some point it will reach a point where there is either no extra benefit from adding another squadron in or it is actually reducing the total amount of effectives. However it is 5 max for both kinds. A 6th squadron doesn't add anything to air-to-air combat at all while the 5th aircraft in air-to-ground combat is of minuscule benefit, the 6th is actually a negative, because it is greater than a 50% reduction. The important thing to understand is that there are other things than just the penalty itself, like bonuses that go in favour or make up for it.;)

Further issues to weigh up as well, like:

These "optimal numbers" are calculated only on the basis of the firepower/stacking penalty curve, and take no account of factors such as IC construction cost, Supply load, your ability to cover an entire front at the stated unit density, etc.

With those other factors included, the "optimal numbers" are rather smaller... four squadrons per wing sounds good to me.

If it was the only penalty/bonus effecting your wing sizes then 5 max for INT and really 4 max for everything else that is air-to-ground, but as others have indicated it isn't the only thing, let alone the only penalty or bonus modifier.

Another issue is having enough wings to effectively cover the front:

Covering the front is why I went with 4....groups of 5, I wind up short a group and the allies always come through that gap. Thx

Another is sort of defensive, soaking up and spreading the damage both against air-to-air and from the ground:

Also, the stacking penalty doesn't take into account the distribution of damage to your wings.

Too many planes might mean that they all can't fire, but they still all can take shots.

In Intercept missions, this isn't much benefit... since the objective is to shoot down planes, you don't want to hamper your plane-shooting any.

However, if you are doing something like... say, STR bombing a provice, and your STR bombers get attacked by enemy INTs, then sending up some absurd number of your own INTs into the fight can benefit the STRs immensely. While no enemy INTS will be getting shot down, the enemy INT fire wil get distributed between your STR and INTs, and while this is going on, the STR's land-bombing mission (which only the STRs take part in) will continue on.

Well that is a bit extreme for me, but a valid way to play it to be honest, more squadrons per wing provide greater numbers of targets for the opposition.

The other thing is that there are bonuses that soak up (to my mind anyway) or mitigate the level of the air stacked penalty. For instance, mostly you will build using the highest level of training as Germany, therefore you can count on a 30% bonus right there off the bat. Employ skilled air wing Commanders which I think give you a 5% bonus per skill point, not to mention a 10% bonus if they have the correct trait. Then there is also things you can research and TECH up on such as the type of mission efficiency, radar and Navigation. All these add up. As you improve you can have larger stacks, or suffer less penalty impact.

In regards to using your bombers I have found it best to go after small stacks (read very small, ie a single Division as much as possible) to not suffer too much damage in return, otherwise there is safety in as high as the number that you can go with counting up on your TECHs, skills & trait for each wing individually. I try to get a 30% bonus over all if I can manage it, certainly no less than negative 30% when it all adds up as minimum optimal!

So early on 6 squadron wings might net you a 50-60% air stacking penalty, but the net result will really be at least a 10% bonus or more latter with developed Techs or more squadrons per Wings, cheers.
 
Last edited:

themousemaster

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Well that is a bit extreme for me, but a valid way to play it to be honest, more squadrons per wing provide greater numbers of targets for the opposition.

It's not a strat I employ frequently, but I found it to be a good counter to the "distributed airwing flood" strat that I've seen used (and created variants of myself).

If the opponent is using a traditional approach, then sending 4xINT stacks to Superiority missions over their airfields to pre-emptively engage anyone trying to even get to my bombers is preferable.
 

unmerged(181758)

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This was not a put down, I did find it interesting:
Well that is a bit extreme for me, but a valid way to play it to be honest, more squadrons per wing provide greater numbers of targets for the opposition.

It's not a strat I employ frequently, but I found it to be a good counter to the "distributed airwing flood" strat that I've seen used (and created variants of myself).

If the opponent is using a traditional approach, then sending 4xINT stacks to Superiority missions over their airfields to pre-emptively engage anyone trying to even get to my bombers is preferable.

Fair enough then mate, good tactics, thanks for sharing, cheers.
 

daisy

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How do we change the stacking penalty?

Am I the only one who thinks that 10% stacking penalty per unit is to high in reality? How do I bring it down to say 5% per unit? Thanks.