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Feb 20, 2003
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Hi all, I've got a simple question..
How many planes do you build usually? And which models??

Usually i try to build medium bombers, basic interceptors and naval bombers with the same percentage. Late in the game I build only planes and tanks and an inf division to garrison the beaches..

In your opinion, what's the best CORE fighter? Interceptor? Multirole? Air Superiority?

Tell me :)
 

Thistletooth

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gorion83 said:
Hi all, I've got a simple question..
How many planes do you build usually? And which models??

Usually i try to build medium bombers, basic interceptors and naval bombers with the same percentage. Late in the game I build only planes and tanks and an inf division to garrison the beaches..

In your opinion, what's the best CORE fighter? Interceptor? Multirole? Air Superiority?

Tell me :)

Sorry, there are no simple answers here. It all depends on your country, your situation, and how you play the game. OK, there are a few trends...

As Germany, I prefer Interceptors and Dive Bombers. I know that the Air Superiority fighters have slightly higher stats, but I believe they only raise air defense by 1 while raising IC costs by 3; they also take more time to build and require more supplies and fuel. That isn't worth it to me. Tactical Bombers are typically superior to Dive Bombers due to their longer range, but they tend to cost at least twice as much, if you factor in the additional time to contruct. Longer-ranged fighters are very useful, especially in cross-Channel warfare and in Asia or sub-Saharan Africa, but since destoying the enemy airforce prior to the landings is only optional so long as you destroy enough of their navy, it isn't essential. Besides, if you're playing as Germany and you can wait until 1941 to plan Sealion (and I usually do), the Drop Tanks tech will turn your short-range fighters into long-range, with only a -1 to air attack (making them roughly commensurate with long-range models) and a brief upgrading period. It's much faster and cheaper than upgrading them to a longer-ranged model.

As the Soviets, I also tend to build mostly Interceptors and Dive Bombers, though I keep a few longer-ranged models available for long-ranged missions if my research hasn't gone as quickly as I would have like and the Drop Tanks are still a year or two away. Usually though, I'm good with the shorter-ranged cheap stuff. As the Americans, British, or Japanese, I tend to build a short- and a long-ranged model, though for convenience, I think I'll stick with the longer-ranged ones next time. If you build a large enough stack (9 should be plenty) for air-sweeping, it can compensate for the slightly lower battle stats. As France, Italy, or anyone who is primarily concerned with survival, Interceptors are the clear choice. It's all about the reduced cost.

And, of course, if you are engaging in any anti-naval warfare, you need Naval Bombers. Unless you're dealing with a huge naval stack, they will go through opposing navies like a hot knife through butter.

Most of the time, I like fighter stacks of 6 for aggressive air-sweeping raids, or 3 for fending off Stategic Bombers or tactical raids on my front lines. If I encounter problems with a particularly tough opposing air force, I'll increase the stacks by 3 each (I always prefer dealing in multiples of 3). For bombers, 9 is usually a better number, since being outnumbered by the troops you're bombing tend to take a lot out of your air force.

As for the balance of my air force, I usually have at least 50% fighters early on (more as a smaller power), and I steadily increase my bombers after that, capping at about 66%. I also tend to build more Tactical Bombers later on, and cease producing any Interceptors or Dive Bombers once I feel that the war is going my way. Once I'm comfortable, I take the convenience of range over cost-effectiveness.
 

AndersSchm

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I use interceptors typically - I get them in a 12 stack under the best air leader and decimate any opposition fighters to allow my bombers a free reign. Once the enemy fighters are dealt with I usually split them into teams of 3 to provide air defence along the front.

I go for tactical bombers personally over dive bombers. I find that the front moves too quickly for dive bombers and they find themselves out of range - then you have to move them up and they lose org in the process. A nice big stack of tactical bombers (12 for good measure) have long enough range you don't need to move them that often and will obliterate the org of any enemy stack in the theatre.
 

unmerged(18064)

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I dont build planes =D

On occasion I will but usually I dont. I'm just starting to get into the groove of making a large navy. I was always an infantry kind of guy.
 
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Boats and Planes are two parts ofthe game that I am very poor at handling. I'll keep and eye on this thread to see if I can learn anything useful.
 

seattle

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My strategy as Germany (1.06, normal, normal):

Until early 1939 massive air tech research.
I get improved fighters and bombers which are very effective.
Not sure about the exact term, medium improved or something.

Then I build:

- 27 fighter (divided in 3 stacks), all interceptors.
Use them to protect and to whipe out all enemy air force. Later position them along the atlantic wall on intercept duty.

- 18 tactical bombers, 6 fighters (escort fighters because of the range), divide them into 2 stacks (9 tac, 3 fighters).

- 18 naval bombers in 2 stacks, one for the mediterranian, one for the atlantic.
The improved naval bombers are just great. They have a lot of work to do, especially in the mediterranian.
They are so effective that I was able to sink about 100 ships in a couple of months. 2 or 3 attack waves are enough to sink 10 - 12 enemy ships (not only transporters).
I heard a lot about reduced effectiveness of naval bombers in 1.06. At least the improved bombers still rock.

----------------------------------------

I never ever build strategic bombers. In the latter part of a game I use rockets.

You will also find transport planes useful. 3 - 6 are more than enough.
 

rado907

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With every nation I always try to have strong fighters to ensure air superiority.
There's an interesting book by a German pilot who later became the head of the German Fighter force... Adolf Galland... He (predictably) says that the fighter wing is the backbone of any airforce. Before making strategic and tactical bombers one must ensure he has enough fighters to protect them... ;-)

Regretfully (from Galland's point of view) Hitler and Goering threw resources into bombers instead... And the Reich, by 1943, was faced with a grave situation indeed... Cuz it couldn't really deal with the allied bombing.

So make a tough fighter wing, and if more resources are available, make some naval and tactical bombers as well (haven't seen any use for dive or strategic bombers...)
 

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Dive Bombers, cheap and short build time. No range.

Tactical Bombers can break enemy offensives and decimate ships. Longer build time and expensive.

I always use Escorts for fighters. Longer range yet less attacking power. Longer range, means they can support more missions or defend a larger area.

Stato Bombers. Never use. Some do, I don't. Why build a bomber for what a missle can do?

Naval are ok but Tactical can do the job. Why use both?

Torpedo's? Never use 'em.

Transports. I ALWAYS use them to help take territory in rugged or remote areas. A very good way to encircle the enemy and crush 'em. ;)

V-2A10 (w/ nuke). A great way to remove the USA from the war. ;)
 

seattle

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cdat said:
Naval are ok but Tactical can do the job. Why use both?

Because you will need tactical bombers in a completely different area than naval bombers.
One naval stack in Northern France, one in Italy/Northern Africa.
Thus you cover the whole relevant atlantic and mediterranian scenario.

After the fall of France, there won't be much use there for tac bombers (except occasional elastic defence assignments).

So you have the choice of building 50 percent naval bombers, 50 percent tacs with much greater efficiency, or 100 percent tactical bombers, the amount of planes needed will be the same.

Especially in 1.06 with the giant US-navy, naval bombers are essential in my opinion.
 
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Yes, airforce is extremely important. It allows you to bring superior firepower at the point of attack. So, I do build airforce. Which types, and what level I get to is dictated by situations, but generally I build them in groups of 3 with a heavy emphasis on fighters until I win superiority.