Hello everyone. Before I start the thread, I just want to say hearts of iron looks amazing and I can't wait to play it. Everything about it so far has been great, but watching the world war Wednesdays has made me kind of noticed something I am slightly concerned about.
When you're assigning new air wings to certain areas or air missions, it seems very clunky and time-consuming. Setting a front line takes the drag of a mouse, navy planning is made by simply assigning zones from the fleets and the mission you want them to do which is all relatively simple and straightforward.
However watching Daniel in some of his sessions, has made me notice how annoying it looks to constantly be assigning planes to airbases making sure they are in full moving them around to a small icon on the map. Maybe I'm looking at it wrong?
For example when me and my friends play, we play on a consistent speed, usually speed 3 or 4. From what it looks like so far you going to be rushing trying to move your air units around. It seems very time-consuming and I feel like I would miss out on other important tasks that must be done, or the war in general.
Daniel has even expressed himself during the Japan WWW that he was frustrated assigning air, whether he meant it or not looking back at it clearly is annoying to him to have to do it rushed, and he is one of the best. Then during the Poland and Hungary game, Daniel barely used air at all. And often forgot about it didn't care to use it as Hungary.
Forgive me if the thread is kind of all over the place, it is half me thinking as I go trying to push the idea across that is in my head, airpower seems clunky. But I feel the gist of my points has been made. It looks like assigning air is more of a hassle than it should be. Again, do not hates on me personally it is just a view looking and I love PDS and HoI 4.
Cheers
When you're assigning new air wings to certain areas or air missions, it seems very clunky and time-consuming. Setting a front line takes the drag of a mouse, navy planning is made by simply assigning zones from the fleets and the mission you want them to do which is all relatively simple and straightforward.
However watching Daniel in some of his sessions, has made me notice how annoying it looks to constantly be assigning planes to airbases making sure they are in full moving them around to a small icon on the map. Maybe I'm looking at it wrong?
For example when me and my friends play, we play on a consistent speed, usually speed 3 or 4. From what it looks like so far you going to be rushing trying to move your air units around. It seems very time-consuming and I feel like I would miss out on other important tasks that must be done, or the war in general.
Daniel has even expressed himself during the Japan WWW that he was frustrated assigning air, whether he meant it or not looking back at it clearly is annoying to him to have to do it rushed, and he is one of the best. Then during the Poland and Hungary game, Daniel barely used air at all. And often forgot about it didn't care to use it as Hungary.
Forgive me if the thread is kind of all over the place, it is half me thinking as I go trying to push the idea across that is in my head, airpower seems clunky. But I feel the gist of my points has been made. It looks like assigning air is more of a hassle than it should be. Again, do not hates on me personally it is just a view looking and I love PDS and HoI 4.
Cheers
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