I get that AA isn't supposed to kill planes, that's fine, I don't really care. The problem with aircraft is that they can so easily and quickly repair - unless you kill them, they will be back in play at full effect in two or three minutes. No other unit is like this - I can't reconstitute an infantry unit that's been reduced to one man, or even repair the tracks on a tank that's been immobilized, because the time frame to do these things is considered to long within a battle. Yet I'm to believe a plane that's been damaged is able to fly home, be repaired, rearmed, refueled and fly back to the battle in two or three minutes? That's broken.
The impact of this is that air power becomes dominant - if you win the skies, you can just keep blasting your enemy and they have no effective recourse. And yes, I know some of you are thinking, but if you own the skies, you do dominate! It's realistic! Sure, but it's not realistic for planes to be able to fly home, be repaired, rearmed and refueled in just a few minutes. If you're going to talk realism, you have to consider all of it. But in the end, this is a game and balance is what matters.
Back to the point - sure you can spend more slots on AA and beat them off to a degree, but again, by design AA almost never kills planes. So in the end you can't eliminate their air power, so any time you move slightly past your AA coverage you get wrecked, or they simply send in a bunch of "fodder" plains to take the heat while the attack planes wreck you. And those fodder planes don't actually even die... So they pay basically no price for this because the planes are quickly repaired and ready to fly in minutes.
I want to play the strategic ground battle game that Steel Division: Normandy 44 was so clearly meant to be, not the air war that it so clearly is.
I don't know what the best fix is, but just to add a suggestion, I'd say make the repair time 10 minutes+ for planes. This way if you're using planes against someone with no AA at all, you won't really notice a change, but if they do have AA, if you try to blast through it, you'll pay a much higher price with a long wait.
The impact of this is that air power becomes dominant - if you win the skies, you can just keep blasting your enemy and they have no effective recourse. And yes, I know some of you are thinking, but if you own the skies, you do dominate! It's realistic! Sure, but it's not realistic for planes to be able to fly home, be repaired, rearmed and refueled in just a few minutes. If you're going to talk realism, you have to consider all of it. But in the end, this is a game and balance is what matters.
Back to the point - sure you can spend more slots on AA and beat them off to a degree, but again, by design AA almost never kills planes. So in the end you can't eliminate their air power, so any time you move slightly past your AA coverage you get wrecked, or they simply send in a bunch of "fodder" plains to take the heat while the attack planes wreck you. And those fodder planes don't actually even die... So they pay basically no price for this because the planes are quickly repaired and ready to fly in minutes.
I want to play the strategic ground battle game that Steel Division: Normandy 44 was so clearly meant to be, not the air war that it so clearly is.
I don't know what the best fix is, but just to add a suggestion, I'd say make the repair time 10 minutes+ for planes. This way if you're using planes against someone with no AA at all, you won't really notice a change, but if they do have AA, if you try to blast through it, you'll pay a much higher price with a long wait.
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