Air warfare was extremely complex. More than anything else (even if submarines and navy warfare were very complex too).
Some of us don't ask for the game to reflect all that complexity of course, would be impossible, but at least that essential STRATEGIC parameters have an entry into the game. Agility parameter now is in, nice. But clearly not enough. Altitude-friendship for a plane was as important as armour for a tank (and where ? Front, sides, back, with what slope ? etc)
Ok, let's see I personally don't ask for the altitude of engine compressor stage change, or the time an engine can handle this or this manifold pressure, etc etc, and we could discuss each of those things during hundreds of pages... I just would like the minimum of strategical aspects of air warfare to be taken into account.
For those who seem to be "scared" by my previous post, I just was saying we could choose the altitude-frienship for a series of fighters when entering into production. Then a little picto could easily say if the fighter is better at high, med, or low altitude, exactly like another says if it's able to land and take off from a CV. That's all. The rest would be handled by the game.
Some of us don't ask for the game to reflect all that complexity of course, would be impossible, but at least that essential STRATEGIC parameters have an entry into the game. Agility parameter now is in, nice. But clearly not enough. Altitude-friendship for a plane was as important as armour for a tank (and where ? Front, sides, back, with what slope ? etc)
Ok, let's see I personally don't ask for the altitude of engine compressor stage change, or the time an engine can handle this or this manifold pressure, etc etc, and we could discuss each of those things during hundreds of pages... I just would like the minimum of strategical aspects of air warfare to be taken into account.
For those who seem to be "scared" by my previous post, I just was saying we could choose the altitude-frienship for a series of fighters when entering into production. Then a little picto could easily say if the fighter is better at high, med, or low altitude, exactly like another says if it's able to land and take off from a CV. That's all. The rest would be handled by the game.
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