And B-29s SHOULDNT take any losses from Zeroes. Its up to the Japanese player to not design aircraft with a ceiling so limited it cant intercept the next tier of bombers. Japan needs to make choices. Do I keep upgrading my army in China, or do I upgrade my fighters so that they arent useless against high altitude bombing.
But yeah the altitude stat should work like a bonus, making them more deadly to aircraft with lower ceilings. Speed should do the same thing. Speed and altitude advantage over your opponent, should really, really hurt.
Diving to engage your opponent, means you still have whats called "energy" to climb back to your perch, and strike again. Thats called "boom and zoom" as created by the Luftwaffe (and the Flying Tigers)
Thats the kind of thing you set strategically, at the operational level. The high command sets the strategy, hands targets off to lower officers, then they design the missions.
We should be able to do everything there is to do at the strategic and operational level. Telling aircraft "hit Dresden at 24,000 feet, use incendiary bombs, travel from north to south, meet with escorts at Willemshaven" isnt something you should have to do. But telling your strategic air arm "go at night, fly high, dont go over targets unescorted" ARE operational facets set by the high command.
Anything handled by the officer corps, we probably shouldnt be messing with. Anything handled at the operational level, like doctrines, we should control. Part of that is how to use your technology to the best of your advantage. Switching from Daylight raids to Night Raids back to Daylight Raids, were operational decisions based on the technological capacity of their aircraft, and the operational realities of the mission results. (lots of dead bombers during the day because defensiveness was low, cielings were low, and fighter escorts were short range)
When you get new models of aircraft, youre going to want to change your doctrines.
German Luftwaffe doctrine on the East front were drastically different the the West front. Even to the point of formations like the Finger Four, not being used in the East, the Soviet air wings had more planes, so Finger Fours werent optimal.
That decision came down from Georing. Literally the highest of the high command of the Luftwaffe. Thats something that IS in our ballpark in Hearts of Iron.
The problem with HOI3s interpretation of that was that it wasnt apparent in the battle screen with a modifier being listed, and the unit placard could get some ridiculous stats. 109s flying around at 900kph crossing Germany in an hour.
You just had no idea that there was coolness going on under the hood. Even in Black ICE it was really really obscure.
In War in the Pacific its pretty obvious who is "bouncing" who.