More people from Matrix, SSI, Avalon Hill, etc, buying the game. Thats pretty much what you have to gain from it.
Its weird, in some respects, HOI is getting "more casual", in other ways, its going much deeper into the "Wargame" genre than it ever has before.
Paradox is an awesome team, and Podcat is really a brilliant game designer. If anyone can find the balance between something like "War Plan Orange" where youre like, literally choosing the ply of toilet paper they use in the ship's head, and the 'ease of use' of Risk or Axis and Allies, its Paradox.
But little things like this, are what is going to grab an entire generation of grognards by the ears and not let them go. We YEARN for a game with the complexity of War Plan Orange or War in the Pacific, but the ease of use and interface of EU4. Where you can go as deep as you wish, but dont have too. If you really want to eek out that last few % of efficiency, you can micromanage a horde of things, but if you just want to enjoy yourself, you can do that too.
War in the East has a great air doctrine screen. You just pick what percentage of planes you want to do what type of mission, how "full" the squadron has to be to fly a mission, how many hours theyll reserve for doing "side missions" (like strafing if they find no fighters to intercept), and thats it. You can generally forget it again for 238 weeks. The system itself, the combat resolution itself, decides what altitude your fighters were at when they met the enemy, and who has the advantage there.
Thats fine with me. I dont have to set the ply of toilet paper the pilots are going to use. But I do want the nuance of ww2 air combat modeled to some degree, and be able to influence that to some degree.
That will infact add alot to the game.
"Being Churchill" is great and all, but so is being "Curtis Lemay" and deciding operational strategy for your entire 8th airforce.
Im actually not surprised at all, that HOI4, now that there are equipment numbers, has a battle screen not that unlike War in the Pacific
See I just want to be able to set squadrons to CAP or STRIKE.
Other than that, we're already on a steady course towards "Wargaming Nirvana" anyways...
And heck War in the Pacific, you cant change leaders, and leaders dont really have, and dont gain, traits. So were a step up there. If you add the stuff that already is pretty much standard in grognard games, you have a generational LEAP in war gaming.
Even our "life bars" look more complex than WITP.