Has anyone tried modding this wing size to something smaller/bigger yet?
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Supply drops have cost Command Power ever since CP came in, I think.Recon are ten I think. Transports 100. I don't know if it is new but there it costs 20 command points for every supply drop which means you can't do many anyway.
Which is why there's an event giving China planes from the US and the game has a Lend-Lease mechanic. But I'm not complaining about China's ability to build planes. I'm saying that the fixed wing size of 100 makes it difficult for China & other low-industry nations to deploy the small air forces that they have.Well truth be said China didn´t build planes. At all. It was all soviet or american.
You can deploy undersized wings. They are a maximum of 100, but everything still works if you don't have that many.Which is why there's an event giving China planes from the US and the game has a Lend-Lease mechanic. But I'm not complaining about China's ability to build planes. I'm saying that the fixed wing size of 100 makes it difficult for China & other low-industry nations to deploy the small air forces that they have.
Looks like the relevant code is under common/units/air.txt:Has anyone tried modding this wing size to something smaller/bigger yet?
sub_units = {
# Small airframe
fighter = {
sprite = light_plane
priority = 1
active = yes
type = fighter
need = { small_plane_airframe = 1 }
categories = { category_fighter }
land_air_wing_size = 100
}
The problem is that new planes will go straight from reserves to undersized wingsYou can deploy undersized wings. They are a maximum of 100, but everything still works if you don't have that many.
The back and forth cost of transports is something to take note of, but currently we can build 9 transports using the same resources we used to build 1 before BBA. I personally like it, since transports planes should be a fairly easy build for a nation that can build an air force. I believe that the reason transports cost 180 before was because they were treated a little like a convoy. The player was not building just one transport plane for 180 cost, but an air convoy of sorts. Now, it seems transports are joining the rest of the aircraft as single units and the developers are figuring out the correct cost.Supply drops have cost Command Power ever since CP came in, I think.
The IC cost of transports was slashed dramatically from 180 to 4 ICin 1.12.0 but has now been quintupled back to 20 in the open beta, so they now cost as much as a vanilla CAS. I think the end result is that transports are now painfully expensive but I haven't got my head around it.
Yes (but they are MUCH cheaper now, my last game I put my normal 1 MIC on Transports and forgot about it, next time I checked I had over 2000 of them in the stockpile) and no (Scouts are 10-plane squadrons instead of 100 plane wings).Are transports (and recon planes) also capped at 100?
How do i then make multiple paradrops, or supply several zones at the same time?
(Getting 100+ transports is not usual)
Beta patch increased costs from 8 to 20but they are MUCH cheaper now
Still 1/9th the pre-BBA cost.Beta patch increased costs from 8 to 20
You can deploy undersized wings. They are a maximum of 100, but everything still works if you don't have that many.
Yes but the wings will all be rookie status and will be stuck there due to reinforcing. As well as by making the default 100, most people will have no reserves and will be using obsolete planes, etc.You can still split air wings, deploy 100 and split twice down to 4 wings of 25. Each wing will reinforce to 100 one after the other, but you can have 100 planes divided up into 4 groups.
Once you reach 1940 it stops mattering for most nations.
It is great having the quick deploy. And if it makes it easier for the AI to manage air field stacking good. But I can't see why they wouldn't give the player the option to make different sizes if they'd like as well.Once you reach 1940 it stops mattering for most nations. And is a godsend for managing mid and late game deployment. It was one of the worst parts of the experience, having to click model, then set slider to 800 planes, split by 2 and by 2 and by 2 to get 8x100, and then do it again and add 400 and by 2 and by 2 to fill a 2k airfield.
Getting a way more fun mid and late game is def worth slightly more clunky early game. If you want you can just set one number in a text file to have historical 24-size airwings. Boom, solved.