just got used to the sprites over the NATO counters which was a big negative to playing HOI4 but now liking the mechanics now, and trying to learn the HOI4.
You can choose non-NATO counters. (I think it works better with the base game.)
Esc -> Game Options -> NATO counters
A submarine fleet was always 2-3 sub groups so the penalty didn’t get too big. How does this work for HOI4? How many subs can you put in a fleet?
Infinite subs no penalty. But at least until 1.8.2, it is still advantageous to split subs into smallish groups -- pending on their torp stats. More taskforce gives higher chance of encounter overall. And more fleet-wide torp attack beyond a certain point does not translate to more damage beyond the convoy escapes. Until 1.8.2, you use small sub taskforces to "perma stun" convoys in place. Devs fixed that. But I still expect small + many to intercept convoys more effectively.
Myself, I put them in groups of 8, which is probably too many, turn on auto repair, and don't worry about them. (If you start with 4, for example, when some are under repaired, or just outright sunk, you don't have enough.)
A SAg group was always 2-4 capitals and maybe 6-10 screens. what’s too big , what’s the sweet spot? How many planes in a fighter group? Can’t find any of this info on YouTube or anywhere. Thanks for any input
See screen ratio
here.
How many planes in a fighter group?
No preference to any. Although bonus from Ace Pilots is reduced for wings above 100 planes. (ie. You benefit a slightly from using many wings of 100 as opposed to larger wings.) Also, I am playing mods only nowadays and at least with the mod I use, a wing with an ace pilot can still generate ace. I am not sure if vanilla HOI4 does that. So if you have more wings, which means more empty slots, you get more aces over time. (Ace generation is determined by strategic area and not wings. But if no sortieing wings have empty slots, vanilla HOI4 used not to generate aces.)