I've just delved a little into how the air warfare works, and I've come to the conclusion that, due to the 2% accident chance that are applied for both starting and landing at a mission, the overall 4% accident chance when having 80% reliability means you'll lose about 4% of your stack per mission. For a stack of 1000 fighters, that would mean losing, give or take, about 40 planes per sortie.
Am I right to assume that the majority of losses are thus attributed to accidents, and that reaching a reliability of 100% is far more important than, for instance, higher agility? Can someone with a deeper understanding of the underlying mechanics enlighten me?
There is an old air guide by
@sterrius linked in the beginner's resource guide on air warfare that explains accidents and how weather effects them.
https://forum.paradoxplaza.com/foru...-mechanics-combat-mission-quick-guide.947290/
Pretty sure the accidents section is still valid. The accident calculation formula is 100-reliability/10 as I have always understood it. Base reliability is 80%, so base accident rate is 2%. Spending xp on reliability reduces the chance, but there is probably a flat 1% chance of an accident every time you take off or land. Carrier accident rates are doubled. Weather can add anywhere from 1% to 6% additional chance. Not sure if weather malus can be reduced by extra reliability.
My rule of thumb is boosting S/E fighter agility is usually most important when spending xp on aircraft, but reliability always needs to stay at least 80%, 88% if I have the spare xp. Then spending 25 xp on reliability for all CAS, bomber, Nav, and Hvy fighters models is a good thing because it will reduce the amount of IC spent on replacing accident losses.
One issue that I hope is being addressed by
@podcat in the review of the air system for 1.4 is the problem of weather and accidents. With the speed of the game a player is hard pressed to react to weather changes and ground their planes and it is impossible in MP games. In reality planes didn't take off in blizzards, sandstorms, heavy rain, etc. HOI4 carrier planes are coded not fly in bad weather. But HOI4 land planes will blithely take off in conditions that no sane pilot would ever fly in. Land planes either need the same stop code carrier planes have or players need a Do Not Fly in Bad Weather button they can choose to check. This problem is especially bad for smaller nations, losing 3-5 planes every time you take off or land is a killer when you don't have much MIC.
Yet another reason to Add Aluminum in Asia