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chepaeff

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I know that air units MP value in game is not just planes and crews but also a big logistics, but casualties they take don't make much sense - Int division in air battle may loose 40 planes and 3-4 times more personnel. Same goes for other air units. Cutting down MP values just wouldn't be realistic.

Is there any way to split unit strength into "active" (directly participating in fight) and "rear" (normally don't take losses unless bombed or surrounded)? This way MP values could be set to more realistic, close to IRL values, like 16k Arm or 17k Inf.
 
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unmerged(375674)

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If additional men of an air division are just logisticians, should we make building airfields require manpower? A realistic number. For example: 100 fighters need 100 pilots and 900 logisticians. 100 fighter = 1 wing need one airfield level. So building airfields requires 0.9 manpower each?

Those logisticians work in airfield. In combat they do not die. But if the airfield takes damage they probably die. Players will have to protect the airfields more if they do not like losing too much manpower, just in the real life. This sounds good.
 

chepaeff

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If additional men of an air division are just logisticians, should we make building airfields require manpower? A realistic number. For example: 100 fighters need 100 pilots and 900 logisticians. 100 fighter = 1 wing need one airfield level. So building airfields requires 0.9 manpower each?

Those logisticians work in airfield. In combat they do not die. But if the airfield takes damage they probably die. Players will have to protect the airfields more if they do not like losing too much manpower, just in the real life. This sounds good.

I thought about it too but I'm not really sure. Airbase costs 0.2 MP, the most MP consuming Str (much bigger crew) requires 3-3.5k MP, so this way airbase should cost 2-2.5k MP. There may be balance issues, not every country have enough MP to build them at peace time. Plus bombing objects doesn't take away the MP assigned at them, and devs not gonna change that because bomb factories=dead civilians.

This strength split idea (not really sure engine can allow that) is realistic and applicable for land armies too. In hoi divisions always had reduced mp value compared to irl probably because there was no way to represent all the MP logistics consume in game. Say, average Inf have 16k MP. Out of that 25-30% is rear and logistics. If division looses 11-12k of it's "active" MP it can no longer attack or defend. If division is surrounded then "rear" takes casualties too plus it makes encirclements even more MP consuming.
 

Emmanuel_M

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This hairsplitting makes thing more complex, and really wrong

Pilots are highly skilled and trained people, unlike non elite infatrymen. So loosing pilots, means loosing highly skilled men, aka a valuable part of a country's adult population. To use a low controversy example, loosing a trained pilot is a bigger drain on a country's talent pool than loosing 10000 political commissars. So the current in-game effect of MP losses through air combat makes sense.

HoI3 manges it through a separate MP Pool called leadership. But meanwhile the current approximation leads to far more realistic modelisation of affairs than your proposal.
 

chepaeff

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This hairsplitting makes thing more complex, and really wrong

Pilots are highly skilled and trained people, unlike non elite infatrymen. So loosing pilots, means loosing highly skilled men, aka a valuable part of a country's adult population. To use a low controversy example, loosing a trained pilot is a bigger drain on a country's talent pool than loosing 10000 political commissars. So the current in-game effect of MP losses through air combat makes sense.

HoI3 manges it through a separate MP Pool called leadership. But meanwhile the current approximation leads to far more realistic modelisation of affairs than your proposal.

Nah, I don't think this MP losses effect is intended, in DH "eliteness" is managed through bigger cost and time build.
 

Faulty

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Commissars were all officers so you are terribly wrong