I know that air units MP value in game is not just planes and crews but also a big logistics, but casualties they take don't make much sense - Int division in air battle may loose 40 planes and 3-4 times more personnel. Same goes for other air units. Cutting down MP values just wouldn't be realistic.
Is there any way to split unit strength into "active" (directly participating in fight) and "rear" (normally don't take losses unless bombed or surrounded)? This way MP values could be set to more realistic, close to IRL values, like 16k Arm or 17k Inf.
Is there any way to split unit strength into "active" (directly participating in fight) and "rear" (normally don't take losses unless bombed or surrounded)? This way MP values could be set to more realistic, close to IRL values, like 16k Arm or 17k Inf.
Upvote
0