Air range calculated from center of state airbase is in, not airbase.

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keatsv

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WAD?

GeNng1O.jpg
 

Telenil

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In strict gameplay terms, that makes sense. Air bases are a "state" building, as opposed to a province building, and it could be incredibly annoying if the reference point was on the other side of the state. But if the game is able to determine the center of the state, it should put the air base there as well.
 
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keatsv

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Keep in mind that the airbases on the map do not necessarily represent a single airfield, but an amalgamation of all the airfields present in the state.

Hmm... It doesn't seem that way, since control over the individual province where the base is (not the state) determines who can use it. In contrast, resources and factories go by who has control of the state iirc.

If it is true that is supposed to be the representation, they should change it so that whoever controls the state has the airfields.
 

Xiziz

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@keatsv Actually, from my understanding the airfield needs to be in your control and the state needs to be in your control. Capturing the enemy airfield denies them the use of it, but you can't actually use it until you control the majority of the state. This way we can deny the enemy use of an unguarded airfield with paratroopers or a spearhead (of we know where they are, which is hard now but which ought show if you have aircraft in the zone).

Which is also a bit odd, but I guess it would be even more odd if I could base planes in an enemy province just because I control the state.

Big problem really is all the huge states, or rather, the size difference of states, since we can't chose which province the airfield is in, if it were centered on the field the range could get loop sided if the airfield was in an edge province. If the airfield was always in the center we would have a lot of mountain airfields(much to easily defended). Making the provincial would increase micromanagement a lot. Although with the new air system it would be a lot easier than before, but the airfields would need smaller capacity and thus making us have to use small wingsizes.

The current solution might not be the most elegant, but its probably the best from a gameplay perspective.
 

Dalwin

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Hmm... It doesn't seem that way, since control over the individual province where the base is (not the state) determines who can use it. In contrast, resources and factories go by who has control of the state iirc.

If it is true that is supposed to be the representation, they should change it so that whoever controls the state has the airfields.
Actually I think you have to control both the province with the airfield and the state.

As another counter point to your stance, consider that you do not get any option concerning placement when building an airfield in a state which does not already have one.
 

keatsv

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Actually I think you have to control both the province with the airfield and the state.

This doesn't seem to be the case (1.4.1). Tested by taking the airfield outside Alexandria as Italy while leaving the British in charge of the city which has 10 VPs. As I understand it that would leave the British in charge of the state, however the airfield is still usable by Italy immediately.

To clarify, I'm not saying I want it to be either provincial or state based. I just want it to be consistent/make sense. If control of the airbase is based on whoever owns one province, that is where the range should be calculated from. Otherwise you get this:

8DQe4HF.jpg


If it's based on whoever owns the state that'd be fine too. Then it would make more sense that it's calculated from the center of the state.
 

Warchild421

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I just noticed this myself, and thought it was a bug at first until I found this thread. They should move the airbase indicator to the center of the state and not in a county, if it works the way y'all are saying it does. As having it way out to the side makes no sense at all and is a bit confusing.
 

elektrizikekswerk

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I always assumed the range was calculated from the airbase. Everything else does not make any sense as long as the airfield actually is a capturable building. Which it is. And according to my experiences you can use it as soon as you have the province with building in. In other terms: If you happen to control just one fringe province of the state which by chance has the airfield, the plahnes starting from there are having there range calculated from a pouint somewhere behind enemie's lines. That ridiculous.

Ajhnd moving the airbase indicator around is imho not a good solution, either, as long as icon = air base. That would result in every state having its air base at the exact center. That would be odd at best and totally immersion breaking at worst.
 

Warchild421

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I would have to agree. But as not much of a programmer myself, how much trouble would it be to have the range circle be located on the same county as the airport. They already have a county set to take the airport, that once taken over gives you control of the airport. And each county has a locator attached to it.