Sure, though using the benefits and strength of an attack which is surely going to be rare is probably not the best advertisement for air power.mld0806 said:Logistical Strike use should depend on your nation. As Germany, it's all about the speed, so I only use Logistical Strike to crack a tough nut.
In HOI they are just about one and the same. Except for France where most of their armies can be bypassed to trigger Vichy, a significant number of enemy divisions must be destroyed in order to be able to take and hold enough territory for conquest, unless you're playing a manpower-based nation such as USSR, where one could simply grind forward and destroy the enemy through attrition, encirclements are vital as they are the only method of reducing enemy numbers.Also, your focus is wrong. Attacks should only be carried out as a means of obtaining a strategic objective in defeating the opposing nation. You do not want to defeat the enemy in detail, you want to beat the enemy nation.
Particularly against Germany or USSR, it's suicidal not to destroy encircled units. Due to supply and SR anomalies, those units are dangerous and will eventually breakout. The TC loss through destruction and occupation will certainly be less than the TC cost of enough infantry to contain a 40-50 division pocket.Don't fight unnecessary battles (and encircled troops that can't muster the strength to break out are unnecessary battles, and unnecessary provinces to pay the occupation TC drain on).
Secondly, due to the short campaigning window, not just in USSR, speed is the most vital resource in the game if you wish to preserve manpower and make advances necessary for the conquest of nations. Fighting USSR isn't only restricted to Germany
Of course, but 3 armour divisions, or 4 air wings will essentially be tied to the same portion of the front. Basing air strength on their re-use and mobility is a bit of a red-herring, unless you're offensives are 1-2 provinces wide and 1-3 provinces deep.Certainly, excessive rebasing is an issue, and will degrade your efficiency. You need to plan your offensives, analyze what air infrastructure you have in place, and build up your infrastructure to support your air forces.
You can take Poland and have air superiority/air missions, on all the vital provinces without building an airbase. The existing ones will cover the entire front necessary to take Warsaw and destroy the Polish army in Westen or Southern Poland.I build MANY airfields as Germany, both to set up interceptor/night fighter bases and to build up front line airfields for planned wars. 12 along the Polish border (4 in each of 3 provinces) for my CAS are an example I can think of right off the top of my head. These airfields along with those existing in Germany and Prussia allow air forces to operate over the whole of the Polish offensive without need to rebase. You can rebase some CAS to Lodz to give them a bit further reach if you need it, but usually by the time you're overextending your CAS reach, it's all academic from there on out anyhow.
That's debateable, especially if your planned advance requires even 1 rebase (which it will if you intend deep penetration.)Certainly, concentrated armor allows encirclement, but also takes time and is vulnerable. However, smaller armored forces concentrated with infantry support can achieve the same result, and be more successful with air power.
If you plan your advance correctly, those retreating units will be harried by freshly arriving armour divisions. Encirclement is all about speed, hemming in the enemy and being able to hold territory on the flanks. Given that armour may be directed precisely, air-power at the whim of the AI (especially with multiple battles in the same zone) then risking a potential killer blow to the enemy's forces to that airpower is more than I find acceptable. Further, to truly exploit the power of aircraft requires more, not less, micromanagement than HOI1.In addition, since air power can harrass and keep retreating troops disorganized, follow on battles and continued operation are easier. You can only advance so far before you have to stop and reorganize. If you can keep battles just that much shorter, this can add an extra province or even two to your advance before you have to consolodate. You're going to lose a lot more org in an extra hour or so of battle than you will in days of movement.
9 armour encircling from 2 directions, backed with fast moving infantry is unstoppable. Like many features of the game, there are other paths to victory, but they generally are superflous to the twin stengths of force concentration and speed.
One could certainly do well with your air strategy, but one can do equally well without it. That's probably the most serious endictment of air power as it stands, though to repeat, it's closer to getting it right than many of the complaints make out.