Serus said:
Sorry Mld but you arent answering arguments of other people -just your own imaginative argument. I repeat for the sake of discussion:
1. NO ONE is suggesting here that aircrafts should deal more DAMAGE ! But you are still insisiting on answering a non-existant argument. Real propositions made by others are summarized in one of my previous posts (i wont revrite them - look by yourself)
2. Air divison VS panzer divison the TC load is smaller for aircrafts BUT there is no reason to compare air VS panzers only - its why i said "average" land divison. You could compare Air vs Land INFANTRY divison aswell.
3. You cant shut the TC completly - only the fuel part - but not supplies part. BTW what is the reason to build aircrafts IF you shut them down later?
4. WHY many of intelligent and experienced players are not using CAS/Tacs (or only for reason of historical accuracy) - especially in multiplayer ? Imo multiplayer is the best way to see the true usuefulness of air force - as far as i know few players (especially German/Soviet) use CAS/Tacs in large numbers (if at all).
Edit: There is one practical reason (for some countries) to build aircrafts (CAS/Tacs) instead of land forces - manpower.
1. Half the arguments here are that they're too weak, not historically damaging enough. Other propositions include province targeting (which I think is too narrow) or abstraction via brigades or other methods, which takes away strategic depth
2. Agreed, but many anti-air proponents (as I stated in that post) argue that "tanks are better". Certainly, you can infantry rush, but then, as you pointed out, you run into manpower issues. Manpower efficiency is one of the major advantages I point to in my FAQ.
3. You can modulate their use, thereby modulating your TC drain. Now, that's not such a big issue now, but it can help. The reason you would want to shut them down is if 1) they're not currently needed and 2) if you don't need all of your forces ATM, it's cheap to shut them down and leave them sitting so as to not reinforce them and take unnecessary casualties and 3) Modulate oil use. Shutting down extra tanks will still consume NEARLY as much oil as air units will active. Air forces are about economy, and allowing you to control it a little better.
4. You granted the VH argument. Would you also grant that most MP games are at H or VH instead of Normal (so as to not give too big an advantage to a German or USSR player rolling over minors and building a massive early war machine?).
Also, multiplayer, without pause, leads to building massive land forces and rapid deployment and operation without pause. This is difficult to do with air, and as such anything that slows down reaction time will be trimmed. I believe, however, if TC was changed, the dynamic would also change.
Multiplayer isn't the be all and end all of force balance. Forces in the game are balanced (at Normal), it's simply AI employment that is the major issue at the moment, ESPECIALLY with air forces because of poor force composition.
I also believe that, if one person successfully employs air in multiplayer and succeeded (I've never played multi, and I don't think I'd do so hot at it as I'm the slow, strategizing, economizing, pop-up-and-pause-to-every-message-I-want-to-react-to type player), you'd see the game shift to follow (as some have said they have seen).