I've backed off this thread also because of the condescending tone, but
wanted to comment on this:
mld0806 said:
Try launching the aircraft one hour after combat begins in Kristansand and see if that helps..
Maybe I'm way off base here...but if we're sitting around finding ways to get
the AI to do what we wanted it to do -- like "bomb an hour AFTER the fight
starts to get the planes to go where you want them to go"...why the hell
don't we just let the players send them where they want in the first place, *without* the gamey manipulation of the AI like that?
Either way with this system, the game is damned...when someone first buys
the game, they're not going to have read your "use of air power FAQ"; they
are going to try and use their planes intuitively, and will most likely end up
annoyed at their results; then they may find the forum and faq's, and find
ways to try and manipulate the plane-system to succeed in doing what the
current system supposedly doesn't allow - actually target your planes
successfully...they'll try the supposed-magic-cookie of "send the planes in
an hour after...", which might work (unless they have two key attacks going
on in the same area at the same time, and would want 1/2 the planes to
go to each)....or they may try basing the planes such that there is only one
sector in the given target-area, that is within their range...at which point
they will find the bug that planes can exceed their range thru an area if they
can reach just one sector in it...
At some point, they will either successfully (relatively?) find a way to
manipulate the plane-system to make it target where they want -- and then
wonder why, if the code can be manipulated to get the desired results, why
it just doesn't let you do it directly in the first place....or they'll end up
frustrated and not use air power very much, and enjoy the game less.
mld0806 said:
Sometimes the AI will "shift fire" on stationary units and avoid units they've already hit. .
In my current game (as US), I'm fighting against Columbia..drove their last
units back into the jungle south of their "star" provs...one sector has an
inf that is 93/0 strength/org...an allied TAC bomber came to help at that
point; it's been bombing that same inf for about a year and a half now; and
the inf (which has no way to regen anymore) is still at 93/0, and the plane
still bombs it every day...it's like a bad version of the movie "Groundhog Day"
or something. I guess the key word there was "sometimes".
mld0806 said:
You can also try to give the order by R-CLICKing on Kirstansand (not CTRL + R-CLICK) and giving the order that way. That sometimes (but not always) sends them to the right place, at least for the first sortie.
That is the best way to work around the problems with AI targeting. If you want close air support, have them launch an hour after combat is engaged and they should, usually, support the active combat.
And again I'll ask -- if we're going to find ways AROUND the problem, to make
it do what we want; why have the problem? Just let the player do what they
want, and the game will be more enjoyable and less "gamey".