• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Valeria Victrix

Recruit
11 Badges
Jun 29, 2006
7
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
Hey guys,

It would be much appreciated if anyone with some AI tweaking experience could explain a bit more fully some of the alterable parameters for the AI's air_marshal!

icxdayscostfactor = 10.0 # How to value true industrial cost when calculating expect casualties
manpowercostfactor = 100.0 # How to value manpower cost when calculating expect casualties


How does the above affect the AI's air prioritization? Can the costfactors be explained more fully?


rangeweight = 10.000 # How important the range for an air divisions in this taskforce-type?
airkillpowerweight = 2000.000 # How important is an air divisions ability to kill air in this taskforce-type?
hardkillpowerweight = 0.000
softkillpowerweight = 0.000
navalkillpowerweight = 0.000
strategickillpowerweight = 0.000


Same as the factors - anyone know how exactly these weights are judged? I.e., does a higher rangeweight setting mean targets will be set further from an airbase, or will they be set closer/to an adjacent province?

Thank you!