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GPounda

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Good morning;

I've seen lots of posts about building 3 - 6,000 fighters, etc for your air force, but I haven't found anything on how many units should be grouped together for maximum benefit. . .

I understand two things about the air force:
  1. there are limited by how large the air field is
  2. you can only have one ace per air wing
When assigning planes to an air base you have unlimited options, typically in groupings of 50.

What is the most effective combination for each type of aircraft?
 
Last edited:

Bane5

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The number of planes allowed to assist in a land battle is 3x the enemy used combat width frontage.

Taken from the HOI4 wiki, some terrain modifiers also apply on top of this:

  • Forest: -10%
  • Urban: -50%
  • Hills: -5%
  • Desert: -0%
  • Plains: -0%
  • Mountains: -10%
  • Marsh: -0%

Unless I'm playing one of the bigger majors with a lot of airplanes to micro, I've always made most of my CAS or TAC air wings 66 or 126 in size. Most divisions used by enemy players are 20 combat width and then add in some extra planes to account for potential losses mid-combat. That's just me.
 

GPounda

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Thank you Bane, but I'm not following you.
 

Anaraxes

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Bane5 was discussing wing sizes specifically for the CAS aircraft type. The number of CAS planes that can join a land battle is a function of the combat width of that land battle. If you assuming a single 20-width division is fighting another 20-width division, then the most CAS you can add to that battle is 60. Having a wing size of, say, 50, means you're short 10 planes that you could have used, had your wing only been bigger. A wing size of 100 means you have 40 that can't get used in the battle (unless you're taking horrible air casualties). The full width of a crowded province (ignoring changes due to battle tactics) is 80. Attacking from multiple provinces increases that width (40 per extra province), so 3x the maximum combat width in play can be quite large.

As for air-air combat, there's a lot of old advice about wing sizes that's been rendered out of date by the newest patches. Wing size used to have a fairly strong effect on the combat results, due to the way the mechanics were calculated. That's much less pronounced these days. So, a lot of people simply use wing sizes that are convenient for filling airbases, which are all sized in multiples of 100. Hence, wing sizes of 50 or 100. Some that find that too much micromanagement, and use larger wing sizes, perhaps 400. (Personally, I'm in the 50 or 100 camp. 50s tend to be earlier on, or types that I don't have so many of, like NAV. I don't find it particularly tedious to relocate air wings, and it's nice to have the granularity to give the assignments more flexibility.)

In the data files, there are some references to the maximum number of wings that can engage in air combat, either 6 or 8. So with a really large number of planes concentrated in one air zone, you might need to use larger wing sizes. This limit and its actual effects have been much debated on the forum. There's also a 2v1 mechanic in air combat. It's a good thing to have two planes gang up on one enemy, but it also seems that that limits the number of planes you can effectively employ to twice the number of enemy planes.

I haven't seen a lot recently about fine-tuning wing sizes to try to game the calculations to gain an advantage simply from the wing size. But then, I also haven't been paying close attention to the forum, so it's possible I've simply missed recent research and reverse-engineering.

Some basic background, albeit sometimes dated:
http://www.hoi4wiki.com/Air_warfare
https://forum.paradoxplaza.com/foru...-mechanics-combat-mission-quick-guide.947290/
 

Dalwin

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There are eight or ten threads on this topic at least, though some of it changed with 1.3 when they fixed the bug which used to give an advantage for using smaller wings in air superiority battles.

Most arguments in favor of a given wing size fail to take into account that you may easily not have 100% coverage in a zone. This means that only a portion of your planes will be eligible to participate in any given action.

IMO there are two main factors to consider. One is that there is a maximum of 6 wings which can participate in air superiority battles per zone at any given time. The other is that it is often the number and size of nearby airfields which are the limiting factors on how many planes you can effectively use in any given area. The size of fields is always a multiple of 200.

Because of this, I put fighters into wings of 200 or 400 depending on how densely I wish to pack the skies there. In some regions (like over certain bodies of water) I may only use 100 fighters in a wing. All other aircraft types I put in wings of 100.