• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stuyvesant

Field Marshal
40 Badges
Dec 7, 2002
6.230
49
Visit site
  • Victoria 2: Heart of Darkness
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Leviathan: Warships
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Achtung Panzer
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
High Drama In The Wolf's Lair! Anyway, good riddance of the oddly-mustachioed one. I do echo the question above: why did Manstein et. al. also die? Is it some kind of game balancing mechanism, or is there another explanation?

Marseille is proving to be quite the thorn in your side. I wouldn't have thought that that invasion in Southern France would develop as the most imminent threat: I keep expecting the Reds to steamroller their way to Berlin, but (unless you're purposefully not telling us everything) they seem pretty quiet on the Eastern Front proper (shame about Finland, though).
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Somewhat curious...why would Manstein, Donitz, Raeder, and Jodl be removed following a successful coup. All 4 were not exactly loyal to Hitler (especially not Manstein, and Raeder had already been sacked by Hitler in 1943). I'd imagine that, if the coup had been successful in real life, all 4, especially Manstein, would have stepped up to the plate to support it. Meanwhile, Ringel appears to have survived and become Chief of the Army, despite him having been a member of the Austrian Nazi Party, and an avid devotee of Hitler.

All NSDAP (National Socialist) politicians were removed. These were simply according to in-game tags, there's no historical connection per' se. If they were also a military leader, that leader was removed as well.

At the end of the day, the Government was formed around the DNVP (paternal autocrat) party.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
that was dramatic. On the battlefront it looks like Marseilles is a huge stalemate, presume in the short term the loss of NU isn't a problem but the dissent hit isn't going to help?

Yes. In looking at some of the programed "coup" events, they were all accompained by a dissent hit. That's someting that harkens back to HOI2 (if memory serves me). Look at it as; all the former party members now out of work are making trouble.
 

VonMudra

Captain
68 Badges
Aug 18, 2009
363
175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities: Skylines - After Dark
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Field Marshal
  • 500k Club
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
All NSDAP (National Socialist) politicians were removed. These were simply according to in-game tags, there's no historical connection per' se. If they were also a military leader, that leader was removed as well.

At the end of the day, the Government was formed around the DNVP (paternal autocrat) party.


Sounds to me like an event that needs some tweaking ;)
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Will Oxenius and Hassel be replaced, as their effects don't have much use for Germany?

Oh yes! Politicians are changed all the time. It's unlikely the Air Marshal, Navy Chief, or Army Chief will change anytime soon as these are tied to the research tree. But, the others are changed as need be.

This question doesn't come up much, and this AAR doesn't chronicle every minor event, but the changes can be rapid fire, for example: If defensive reinforcement is needed during a battle a "school of defense" politician is selected for Chief of Staff (COS). If reinforcements are then needed during an attack the COS is replaced by a "school of fire support" politician. Once those needs are met, then a "school of psychology" politician is used to improve reorganization of depleted units. These changes may all occur with a day or two.

Without listing them all, there are other situational uses, not only for COS, but other politicians as well. Some of the combinations are tied to Laws, others to Intellegence or Party Politics. Armamament Minister is tied to IC's and resources, and in this game the position changes about every month as one can imagine.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
With so many troops piled up in Marseilles, I'm surprised you can't defeat them instantly due to their over-stacking penalties.

Yes, it's so frustrating. Germany forces are armored and evenly arrayed along the front, while the Allies are all guards and stacked to high heaven. Yet, the battle goes on an on, week after week. I don't know the answer, this may be a good question for the board.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
Dramatic indeed!

The cut off German forces near Marseille are quite worrying...

Yes, Germany had to bring in more and more reinforcements from France and the Eastern front to deal with this mess.

But, the strategy is sound. If the Allies attack anywhere along the perimiter--just fall back and force them (Allies) to extend their lines into a larger and larger perimeter. This will stretch-out their units and weaken their ability to counter-attack around Marsille. Meanwhile, continue attacking along the coast to threaten Allied supply lines. Eventually, something's got to give. The Allies dependence on supply-hungry marines and fuel-hungry heavy tanks is their weakness.

The Allies strategy (if we can call it that) is to extend the fighting as long as possible to drain Germany's manpower. So far, they've done a good job of it as the fighting is entering it's third month.

The most fortunate thing is the Soviets are not attacking right now. The USSR is evidently frozen in place by strategic bombing, or they're upgrading and will attack at a later time. Either way, Germany is very lucky right now. But, that luck won't last forever and the Allies in the south of France must be defeated ASAP.

The plan going forward will be revealed more in detail in the next installment.
 
Last edited:

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
High Drama In The Wolf's Lair! Anyway, good riddance of the oddly-mustachioed one. I do echo the question above: why did Manstein et. al. also die? Is it some kind of game balancing mechanism, or is there another explanation?

Marseille is proving to be quite the thorn in your side. I wouldn't have thought that that invasion in Southern France would develop as the most imminent threat: I keep expecting the Reds to steamroller their way to Berlin, but (unless you're purposefully not telling us everything) they seem pretty quiet on the Eastern Front proper (shame about Finland, though).

Your analysis is quite correct. Am not quite sure why the Soviets are not taking this opportunity, but can say the German forces in the East are properly arrayed and have adequate reserves. Have had to move one armored infantry corps to the South of France, and one other to Italy to defend against a possible break-through there (update next time). But, these mobile divisions remain behind the lines, so unless the Soviet AI is cheating it won't notice they're missing. Germany still has enough mobile reserves in the east to deal with multiple threats, but again, it's good the Soviets don't know how depleated German manpower is.
 

VonMudra

Captain
68 Badges
Aug 18, 2009
363
175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities: Skylines - After Dark
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Field Marshal
  • 500k Club
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
Yes, it's so frustrating. Germany forces are armored and evenly arrayed along the front, while the Allies are all guards and stacked to high heaven. Yet, the battle goes on an on, week after week. I don't know the answer, this may be a good question for the board.

Might be a good idea to send in FJ and infantry, since Marseilles is a city, after all. The armour might just purely have too many nerfs from attacking a heavily garrisoned city, enough to probably negate the advantage of the heavy american stacking.
 

eqqman

General
17 Badges
Mar 27, 2001
1.717
76
www.eggmania.com
  • Hearts of Iron: The Card Game
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • 500k Club
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
Might be a good idea to send in FJ and infantry, since Marseilles is a city, after all. The armour might just purely have too many nerfs from attacking a heavily garrisoned city, enough to probably negate the advantage of the heavy american stacking.

There might be something to that. If you scroll down [post=13008602]here[/post] you can see me eliminating 16 enemy divisions stacked with 3 HQs with only two Infantry divisions, so I don't know why Marseilles can't be reduced when things should be even more in Germany's favor.
 

Barvinok

Major
6 Badges
Jun 14, 2011
517
17
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Wait...so you are going for Naval Aviation and Decisive Battle doctrines? Those aren't the first names that the coup brought up?
 

misterbean

Fumbling My Way through History
90 Badges
Oct 18, 2009
7.899
759
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron III: Their Finest Hour
  • Iron Cross
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Armageddon
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Leviathans Story Pack
  • For the Motherland
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • Crusader Kings II: Conclave
  • Victoria 2
  • Hearts of Iron IV: No Step Back
  • Pillars of Eternity
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • 500k Club
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
why did Manstein also die?

The bomb went off in the middle of a military meeting. It would obviously include a lot of Germany's top ranking generals and field marshalls.
 

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
*Subscribed. I am a huge fan of German AARs, especially Götterdämmerung ones. And I find your focus on air power quite interesting. I will definitely stay tuned to see how it all pans out and to see whether your focus on air power is justified in the end.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
The bomb went off in the middle of a military meeting. It would obviously include a lot of Germany's top ranking generals and field marshalls.

Stuyvesant wrote: "Why would Manstein also die?"

Good catch. It looks like a typo. Should have removed Roland Freisler #228 and got #229 Erich von Manstein instead. Call it friendly fire.
 

VonMudra

Captain
68 Badges
Aug 18, 2009
363
175
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities: Skylines - After Dark
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Field Marshal
  • 500k Club
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Parklife
  • Cities: Skylines - Snowfall
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
Stuyvesant wrote: "Why would Manstein also die?"

Good catch. It looks like a typo. Should have removed Roland Freisler #228 and got #229 Erich von Manstein instead. Call it friendly fire.

Muh ha ha ha, knew it :3 I'd also suggest Ringel be removed...he was an avid NSDAP fanatic, having joined when he was in the Austrian Army pre-anschluss (unlike the German army, the Austrian army allowed it's members to be political/join parties).
 

Darth Moose

Lt. General
31 Badges
Jun 12, 2009
1.386
0
  • Semper Fi
  • Europa Universalis: Rome
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
With regards to Marseille, this might be one of the cases where attacking from multiple provinces hurts you, because it extends the frontage which the defenders can use more effectively than the attackers - I assume you don't have 50 panzer brigades facing them! Reduce the frontage to a single province, leave one division on the defensive in the rest. Shift all your offensive forces to the single province you are attacking from.

Finally, send in the infantry, and possibly a few engineer brigades to support the armor.
 

unmerged(88697)

Colonel
3 Badges
Dec 10, 2007
1.000
2
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
With regards to Marseille, . . . Reduce the frontage to a single province, leave one division on the defensive in the rest. Shift all your offensive forces to the single province you are attacking from.

Yes that makes good sense. Will give it a try. Them battling bastards of Bastigone, err, Marsielle.
 

NERFGEN

Colonel
33 Badges
Aug 22, 2006
822
16
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings II
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • 500k Club
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
i would propose to choke them with naval bombers on their supply line. But you need those supplies.

Or, no, you don't. You need fuel but they don't have any there. So choke them with NAV :) And maybe a few subs if you don't mind littering the mediterranean with german made steel

On the political side. Is the outcome of the plot a choice? If so why did you go for killing moustachio? It's not making your life any easier on the short term. And the short term is critical
 
Last edited: