Wouldn't it be better mp wise to go 3inf+1art as the mainstay of your army instead of the mp-intensive 4xinf?
How long till the US has nukes?
I understand you're approach, but consider this: A corps of 3x(3+1) would stack as 12 but have a front of only 9. With one division of heavy infantry, the corps stacks as 12 but with a front of 10. Also, I like the added defensive quality of heavy infantry.
Unless you decide to control the units manually, I assume a generalised approach would be better.
Ppure 2+2 divs work better than 3+1. Firstly, 5 x 2 width means 10 frontage and the way the game mechanics works, you can still add units when you use 10 out of 10 frontage, so in fact you can use 6 2+2 divs, not 5. When you use the 3+1 composition, then you can only stack 4 divs. The firepower that 6 divs of 2INF+2ART will bring will be greater than the firepower of 4 3INF+1ART divs. There is the issue of stacking penalty, but it can be reduced by appointing a good Theatre commander, attacking from multiple sides or researching the tech which improves Unit Coordination.Yes, assume so. The AI game is foreign to me, but I understand where you're coming from. In London the AI was building 2+2s--real light-weight divisions. Why programmers didn't go with a 3+1s is quite revealing. The AI would stand a better chance, possibly even dominate, with 3+1s IMHO.
Closer to home, heavy infantry has other advantages too, for instance it can split into two (2) light infantry divisions. This is especially useful in the vastness of the Russian Stepps as a corps may expand from four (4) to five (5) divisions to cover more ground (is the plan).
I really enjoy your AAR's and since you seem to know a lot i figure ill ask you this:
Ive played 2 germany games in a row the first time i dishonored the Nazi soviet pact and when i attacked britain the soviets attacked me
the 2nd time i honored it, and i made sure to have a fairly strong garrison force on the border, but when i invaded britain the soviets still attacked! do you have any idea why? i thought they wont attack if you honor the pact
(this is FTM btw)
Yes, that's interesting. If you notice, Russian agression was quelled in this AAR using defense-in-depth. The AI looks for weakness, and so the theory goes, if it sees more than one line of defense it shifts focus elsewhere. If there is a double line of defense everywhere, then the AI goes into trench warfare mode and ceases to attack.
Hope that helps.