I think making it clear would upset more customers than leaving it unclearThe game doesn't make this part clear.
The air combat is highly abstracted and thinking in real life terms like "dogfights" is probably not helpful to understand it. Everything happens on a strategic scale; there is no simulation step where one plane "makes contact" with an enemy and they start to shoot and evade. It is closer to how divisions in a land battle are blobs of numbers facing enemy blobs of number and the numbers do a number to the other guy's numbers.Can I attack the enemy while not being attacked myself?
So it is possible that one of your fighter wings deals damage to an enemy wing, while said enemy wing does not deal damage. But on the strategic scale at least some enemy wings will deal damage to your fighter wing, because the enemy detection is never exactly zero.
People have run a lot of tests and many findings have also been confirmed by reverse engineering or vice versa.How did you get to know this?
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