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ZuperHyperZam

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Hi
In the last www i thought that air combat where a little bit messy. Like the interface. And do aa on the ground effect much or are fighters the most effective tool against other planes?
/thanks
 
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LordOfWar16

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Hi
In the last www i thought that air combat where a little bit messy. Like the interface. And do aa on the ground effect much or are fighters the most effective tool against other planes?
/thanks
State-AA only works against planes attacking them, since they would otherwise be out of effecive range if they just traveled through the area.

Fighters are the best tool against other planes and ground aa is basicly the last defenseline if everything else failed. Even if your fighters dont manage to shoot down the enemy bombers, they will still be less effective in their mission since they were distrupted. Air Superiority is also important, because it also affects the combat capability of your ground troops, not only your airforce.

By the looks of part 4 of WWW it seemed a bit messy to restation planes, i have to agree. It actually looked much easier to simply delete airwings and recreate them at the target airfield, which they in some cases actually did during the stream.

I dont nessesarily think that the air combat itself is much of an problem but could be polished a bit aswell. Overall, you simply select the airzone and assign the squadrons in range to it and give them missions. Its an big improvement over HoI III in my oppinion.

In the end i dont really want to make too much assumptions, since we didnt play the game yet, of course. Overall, they play at an rather rapid speed for an multiplayer session without pausing.
 
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skillor7

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I dont nessesarily think that the air combat itself is much of an problem but could be polished a bit aswell. Overall, you simply select the airzone and assign the squadrons in range to it and give them missions. Its an big improvement over HoI III in my oppinion.

Indeed, I couldn't say it better. How air combat works is an huge improvement compared to HoI III .

The only thing they need to do is polishing the interface.
 

Vidkjaer

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State-AA only works against planes attacking them, since they would otherwise be out of effecive range if they just traveled through the area.
Fighters are the best tool against other planes and ground aa is basicly the last defenseline if everything else failed.

I disagree. I for one would do what Germany historicallyl did. Build AA divisions that would support your attacks by being in the same province the attack comes from. Then when enemy CAS bombs you units they will encounter AA and field more losses. They cannot be attacked by ground troops since you are attacking.
 

Denkt

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You need both fighters and ground level aa to have good defence against enemy aircrafts. It may be a good idea to have a anti air battalion in each of your regular divisions.
 

pwwl

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I agree that some polishing would be good. In addition to the points raised above, I was also surprised by for example Johann finding 1000 fighters in London. Are there no limits as to how many fighters can be stationed at an airfield?
It would have been nice to see if there is the option of attacking 'enemy airfields' and if this allows one to destroy planes on the ground as happened in WWII?
 

Victor Cortez

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Personally I can't really give an opinion on the air UI. Sometimes it looks messy but maybe it's because we're just watching.
 

LordOfWar16

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I disagree. I for one would do what Germany historicallyl did. Build AA divisions that would support your attacks by being in the same province the attack comes from. Then when enemy CAS bombs you units they will encounter AA and field more losses. They cannot be attacked by ground troops since you are attacking.
Yes, but that again is an case of last line of defense. Overall, if you let the CAS reach your divisions and attack them they will suffer damage and/or losses yes, but the same applies to your troops. Other than that air superiority is very important in HoI IV, since it also affects your ground troop's fighting capability.