When it comes to dogfighting, it really is. The math is already beyond what most players even know or understand.
The only reason I'd want altitude in the game is to make it impossible to intercept certain kinds of bombers with old fighters.
that can easily be done by changing a little how interception work and how Defense, Attack and Agility play their roles in the formula.
If it was up to me for example i would remove agility from the Speed Upgrade and let it become a fixed stat.
its such a important stat that it removes the thinking and purpose of having a upgrade sytem.
Adding +1 mechanic to a system players already can´t understand is not gonna help us much.
Both air and Naval need just fixes and a reform in their systems to make it easier to understand. At least easy enough that most players will understand why they are losing. Otherwise they don´t understand the situation and just get fustrated. Stopping any attempt to learn it.
After that we can worry about more urgent implementations like Planes actually traveling from A to B instead of teleporting.
and a way to make it easier to defend your own airspace from bombers. (Maybe a mission that allow the plane to quickly identify states being bombed and deploy there, changing to a close airfield if one is available).
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