• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(18589)

Sergeant
Aug 1, 2003
88
0
Visit site
I played 1.06 vanila (VH/F) as SU and was stuck in the stalemate scenario. I was very close to giving up when the Germans decided to break the deadlock.
My troops of 21+ Div was attacked by a stack of air units consist of 66 air units! :eek: Some were fighters after I sent my total interceptor force of 15 improved fighters, which after several hours was totally destroyed. :mad:
Needless to say the panzers came through a couple of days later and I have not been able to regain the initative on the entire front.
My question(s) is.
Is this a new tactic with 1.06? :confused:
Is this a record number of air units?
Without any air coverage I have now been mercilessly bombed by stacks of 12+ units, no repeat of the monster attack and yes I am priority building many more interceptors.
 

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
On very hard difficulty the AI receives substantial bonuses to all of its units, including air units. Also, I am not sure but I think that the stacking penalty is somewhat reduced for the AI. Do you know how many fighters were in the enemy stack and what quality (tech level) they were?

Basically, only attack enemy fighter stacks that have equal quality to yours if you have at least 2:1 advantage and the weather is clear and it is daytime.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Send in groups of fighters 3-6 units at 6 hour intervals. The AI tries to defend with the same units, while you cycle through all of yours. You'll lose a few but can wipe out much larger formations.
 

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
cdat said:
Send in groups of fighters 3-6 units at 6 hour intervals. The AI tries to defend with the same units, while you cycle through all of yours. You'll lose a few but can wipe out much larger formations.

If you aren't too bothered by micromanaging you can send in the same fighter group (even if the HQ province is not adjacent) back to the same province and keep destroying the defeated enemy stack since it will retreat one province anyway.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
LewsTherin said:
If you aren't too bothered by micromanaging you can send in the same fighter group (even if the HQ province is not adjacent) back to the same province and keep destroying the defeated enemy stack since it will retreat one province anyway.

Micromanaging is the way to win the game. :) If you don't like to micromanage, why are you playing this game? :confused: :D
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
cdat said:
Send in groups of fighters 3-6 units at 6 hour intervals. The AI tries to defend with the same units, while you cycle through all of yours. You'll lose a few but can wipe out much larger formations.

(HoI 1.06, normal/normal)
I tried your interval tactic with tactical bombers.
Sent in 2 stacks (each 3 fighter, 9 bombers) into a french encircled province.
I tried many different intervals from 3 to 7 hours difference (e.g. first stack attack at 10.00, second at 14.00 o'clock).

Result was always the same (I set both on repeated attack). After the first wave, both started and returned at the same time.
While the first stack was still bombing, the second arrived and returned immediately with the first one.

Now, how do you do it? Don't you use repeated attack?
.........................

Then I tried to use both stacks simultaneously, but because of the new stacking penalty they were less effective than one single stack...

This brings me to the question of 66 fighters in one attack.
How the hell can they even achieve anything? The stacking penalty must be horrendous. Just a matter of difficulty?
 

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
cdat said:
Micromanaging is the way to win the game. :) If you don't like to micromanage, why are you playing this game? :confused: :D

Dude, I am the king of micromanagement!!! :D Once war breaks out, I pause almost every day. :eek:
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
seattle said:
(HoI 1.06, normal/normal)
I tried your interval tactic with tactical bombers.
Sent in 2 stacks (each 3 fighter, 9 bombers) into a french encircled province.
I tried many different intervals from 3 to 7 hours difference (e.g. first stack attack at 10.00, second at 14.00 o'clock).

Result was always the same (I set both on repeated attack). After the first wave, both started and returned at the same time.
While the first stack was still bombing, the second arrived and returned immediately with the first one.

Now, how do you do it? Don't you use repeated attack?
.........................

Then I tried to use both stacks simultaneously, but because of the new stacking penalty they were less effective than one single stack...

This brings me to the question of 66 fighters in one attack.
How the hell can they even achieve anything? The stacking penalty must be horrendous. Just a matter of difficulty?

Pretty much the way you described it, only I don't mix types of aircraft. Only fighters to take out enemy air. BTW, how long do your engagements last?
 

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
cdat said:
Every day? I pause every couple of hours. Also on very slow once war commences. :cool:

Me too, sometimes, depends on how long I have to wait until the next battle and the weather (is bombing gonna be effective?).

Very slow :eek: , I bet you'd be the bane of multiplayer. Although I don't know, cuz I've never played multiplayer. Don't know what the house rules typically are on pausing often. :D
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
cdat said:
Pretty much the way you described it, only I don't mix types of aircraft. Only fighters to take out enemy air. BTW, how long do your engagements last?

One single stack: I'd say about 4 hours
Interval: First stack 4 hours, second from 0 to 1 hour

I had very good experiences with improved tac bombers. One stack can kill a solid enemy force within days.
The improved bombers are very great, at least if you don't send more than 9 - 12 in.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
LewsTherin said:
Me too, sometimes, depends on how long I have to wait until the next battle and the weather (is bombing gonna be effective?).

Very slow :eek: , I bet you'd be the bane of multiplayer. Although I don't know, cuz I've never played multiplayer. Don't know what the house rules typically are on pausing often. :D

I also have a large laminated map printed off of full screen, taped together, with each resource, IC, Infra, etc printed on each province. The whole map is about eight feet long, hung above my computer desk. Using Markers, I plot every battle before actually trying it. I'm presently making unit markers to plot the battles instead of all the writing/erasing going on. :eek: I go a 'liitle' overboard while playing. :eek:o
 

Mr. Capiatlist

Mademoiselle Gothique (she/her/hers)
88 Badges
Dec 4, 2003
19.919
2.845
nhkendall.com
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
cdat said:
Every day? I pause every couple of hours. Also on very slow once war commences. :cool:
COUPLE HOURS! I pause every few seconds (game sceconds, don't ask).
I hit "pause" so many times I've broken my "pause" button and had to get a new key board! :cool:
**And can I have a copy of that map? PM me.**

I don't worry too much about my enemy's planes. I make sure to have some anti-air units in each army. I've personally never had an enemy send more than a few planes in at any one time, so I don't know much about the problem. But I play with the ancient v1.04, so there are plenty of differences. I'm surprised that the 66 aircraft didn't collapse because of the leadership penalties. But it is interesting, and should be looked at...
 
Last edited:

LewsTherin

Colonel
26 Badges
Dec 1, 2002
886
0
Visit site
  • Victoria 2: A House Divided
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis III: Collection
  • 500k Club
  • Crusader Kings II
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
cdat said:
I also have a large laminated map printed off of full screen, taped together, with each resource, IC, Infra, etc printed on each province. The whole map is about eight feet long, hung above my computer desk. Using Markers, I plot every battle before actually trying it. I'm presently making unit markers to plot the battles instead of all the writing/erasing going on. :eek: I go a 'liitle' overboard while playing. :eek:o

Damn...and I thought I was a nerd. :D So...does your wife think you need your head checked? :D I don't but that's because we'd be part of the same HoI addicts support group!!! :rofl:
 

unmerged(18589)

Sergeant
Aug 1, 2003
88
0
Visit site
I had about 3 or 4 AA brigaded units in the stack with lots of other divs. This was around early 44 and I had 120mm AA tech.
I do not know how many fighters there were but the air battle lasted over 2 days.
My guess was the Germans had at least 12 fighters but I am uncertain of the type.
After this massive attack the Germans continued to attack all along my line with between 12 to 21 DB and TAC. The front could not hold when my units had 10 efficency ratings!!! This AI tactic seems to be new in 1.06 and from now on I will be building healthy or healthier amounts of fighters to counter this. I guess this shows why Paradox games are so good, the developers change the way the AI behaves with new patch releases. This means games and playing the same nation will provide different challenges. Well done Paradox and the unit of developers.
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Back to the subject. Between the US and England, they had over 200 aircraft stationed in England with a total of 15 fighters (twelve US and three English). I attacked the figthers for two days then had a great time blowing up all the bombers. I put my fighters on tac bomb repeat and stopped paying attention 'cause I was decimating their air forces so badly. I felt kinda' bad about it for a second or two. ;)
 

cdat

Rube 001
1 Badges
Mar 1, 2004
2.313
0
  • Crusader Kings II
Sgt. Bulldog said:
Pausing is for sizzies!

Did Churchill have the chance to press pause? Did Hitler?

No, no, no. Set the speed to slow/v.slow and keep it there. It does make the game feel more alive and not so much of a management game.

Hitler and Churchill also had a few years to make their decisions. I have 24 hours or so tops. ;) All war is, is management. Who can manage their resources (not game term but everything within their influence), the best.