I was going to just reply to a post on another thread, but this stuff I think deserves it's own.
I like some of this and don't like other stuff. Mostly good things here, though. I believe that what is needed is actually having two or three different types of air and naval bases, with each type being capable of doing different things. We already have harbors and naval bases, so this would just be a logical extension of the already existing system.
For aircraft, the smallest, quickest to build, and least capable base would be an airstrip, which serves as just an emergency landing/refueling point that lacks even the most rudimentary repair facilities.
An airfield, which serves as a temporary, limited base with full fueling & arming center, but only limited repair and base facilities. An airfield would have the ability for aircraft to be repaired enough to reach the nearest Airbase.
And then have the Airbase, which does everything that we are accustomed to in HoI.
For the ships, (I need some help here with terminology), lets say we go with harbor, anchorage, port, shipyard, or naval base (pick three).
The smallest one, whatever it gets called, would have no repair facilities at all, but would allow for docking of smaller ships and anchoring of larger ones.
The medium sized ones should be able to dock any ship, and make repairs (in a dry-dock for the smaller ships, and at the dockside for the bigger ones) so the ships can reach the nearest naval base/shipyard. Dry-docks should make repairs much easier and faster than ships being repaired without.
The naval base would be capable of handling all the vessels in the fleet, for any needs they might have and would be just what we are used to in HoI.
I would like to see no limit to the size of an air or naval base, as having such a limit is not only unrealistic, but slows the game down forcing units to sit idle waiting for a size 10 base to be able to repair them. Keep in mind that we are actually talking about an entire province, and any province should be able to have as many separate air or naval bases as a player wants to put there and putting an arbitrary limit cannot be a good thing.
If a player wants to put 50 or 100 bases in one province, so what? They will not be an asset when the front moves away, but at least a player could count on having the ability to get his planes back in the air and ships back out to sea as quickly as possible this way.
Any thoughts?
I do not like this idea.el alamein said:1. Air units should only be able to base on airfields of sufficient sizes. eg. INT, FTR and CAS can base on any airfield, TAC, NAV on an airfield size 3 or more, and TRA and HVY bombers can only base on an airfield size 6 or more. This makes the capture and holding of airfields much more important. A similar system exists in Pacific War by Matrix games.
I do not like this idea, either.el alamein said:2. As above but for ships with port sizes. Battleships and Carriers should only be able to base/repair in larger ports, whereas destroyers can base on any port etc.
I love that one!el alamein said:3. Aircraft should have the ability to attack other aircraft on the ground and cause damage or destroy them. Germany and Japan made good use of this in their invasions of Poland, Russia and the Philippine's/Pearl Harbour etc.
I like some of this and don't like other stuff. Mostly good things here, though. I believe that what is needed is actually having two or three different types of air and naval bases, with each type being capable of doing different things. We already have harbors and naval bases, so this would just be a logical extension of the already existing system.
For aircraft, the smallest, quickest to build, and least capable base would be an airstrip, which serves as just an emergency landing/refueling point that lacks even the most rudimentary repair facilities.
An airfield, which serves as a temporary, limited base with full fueling & arming center, but only limited repair and base facilities. An airfield would have the ability for aircraft to be repaired enough to reach the nearest Airbase.
And then have the Airbase, which does everything that we are accustomed to in HoI.
For the ships, (I need some help here with terminology), lets say we go with harbor, anchorage, port, shipyard, or naval base (pick three).
The smallest one, whatever it gets called, would have no repair facilities at all, but would allow for docking of smaller ships and anchoring of larger ones.
The medium sized ones should be able to dock any ship, and make repairs (in a dry-dock for the smaller ships, and at the dockside for the bigger ones) so the ships can reach the nearest naval base/shipyard. Dry-docks should make repairs much easier and faster than ships being repaired without.
The naval base would be capable of handling all the vessels in the fleet, for any needs they might have and would be just what we are used to in HoI.
I would like to see no limit to the size of an air or naval base, as having such a limit is not only unrealistic, but slows the game down forcing units to sit idle waiting for a size 10 base to be able to repair them. Keep in mind that we are actually talking about an entire province, and any province should be able to have as many separate air or naval bases as a player wants to put there and putting an arbitrary limit cannot be a good thing.
If a player wants to put 50 or 100 bases in one province, so what? They will not be an asset when the front moves away, but at least a player could count on having the ability to get his planes back in the air and ships back out to sea as quickly as possible this way.
Any thoughts?
Last edited: