- Mar 25, 2007
Ya, it's the one I have already. Pff.. I should re-install 1914.. my version is kinda buggy cus I just put newer versions over older. Everytime I end a scenario, game crashes
Nope, I never even tried, maybe the sprites in the last verison are because I used some graphical mods over 1914, anyways, i was thinking that maybe the sprites of the original TGW can be actually adapted(In mod 1934 Qintelosky adapted the original HOI1 sprites), but back to the AI, i'm actually having some hard work at university but I keep working on this, Savefile is down until 1st september, maybe then I can relese a stable version until the final one gets relesed.Do you mind finishing? I can't do it myself, I've tried.
:rofl: Maybe :But yes, do your damn homework. Maybe you can write your thesis on "From 1914 AI, to world conquest". (Nothing more than simple coding) he he he
Incresig defensiveness and toughnes gets the game less dinamic, but this way you have to put 0.2 or 0.25 at reinforcement line, this can disrupt the AI serial production, but it's an interesting modification.I tried and modified organisation ( ~ 130 for infantry, ~ 70 for cavalry like in mod33), + 100 in defensiveness and toughness, and fights are more interesting and realist (many casualties). You need lots of pp for reinforcements, but AI seems to have some problems with reinforcements (need to change reinforcement line in ai files maybe, 0.10 > ??), like French ai in my game where all her troops were devastated by German (~30/100 strenght each division in 3 months).
The code of the AI goes as:Would it be possible on the western front to have the German AI, after it captures certain provences or after a certain date to fire an event where it and the French switches to another AI script where they mass units on the frontlines and go on a defensive?
Then starting on Janurary 1 1915, every so many months (like maybe 4 or 5 times a year) have both the German and French AI launch front wide offensives against each other lasting about 2 months at a time. (This would be used to represent the stalemate and manpower loss due to the constant back and forth attacks)
Note this is just me brainstorming, throwing things out there.