I'd like to see the AI's war stubbornness be rebalanced to decay at an accelerating rate over time. At present, it decays at a constant -1 per month over 60 months.
Unless I misunderstand, the design intent is to:
1) keep the AI from peacing out before the war can be meaningfully decided (i.e. to give allies the chance to join in), but
2) also to avoid having catastrophic, total wars over a single province.
The second criteria is likely to be better achieved if the "length of war" modifier starts high but falls quickly once the expected time period has passed.
One option would be to have the stubbornness modifier ("length of war") decay at -INT(# of months so far / 18) per month. This yields a progression like:
Month 01: -0
Month 12: -0
Month 18: -1
Month 24: -7
Month 30: -13
Month 35: -18
Month 36: -20
Month 42: -32
Month 48: -44
Month 53: -54
Month 54: -57
Month 60: -75
This allows a high stubbornness at the start, but one which decays rapidly once the war has been in place for 3 years. Both starting value (i.e. 75) and decay delay (18) could be made moddable.
Unless I misunderstand, the design intent is to:
1) keep the AI from peacing out before the war can be meaningfully decided (i.e. to give allies the chance to join in), but
2) also to avoid having catastrophic, total wars over a single province.
The second criteria is likely to be better achieved if the "length of war" modifier starts high but falls quickly once the expected time period has passed.
One option would be to have the stubbornness modifier ("length of war") decay at -INT(# of months so far / 18) per month. This yields a progression like:
Month 01: -0
Month 12: -0
Month 18: -1
Month 24: -7
Month 30: -13
Month 35: -18
Month 36: -20
Month 42: -32
Month 48: -44
Month 53: -54
Month 54: -57
Month 60: -75
This allows a high stubbornness at the start, but one which decays rapidly once the war has been in place for 3 years. Both starting value (i.e. 75) and decay delay (18) could be made moddable.
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