I've been playing HOI for years starting with the first HOI and I think the game is absolutely magnificent. I've never found this kind of historical entertainment in an other game. Well accepted for the EU series
With the introduction of HOI3 I had some reservations because of the theaters and the AI stuff. That's all gone. I like the micromanaging, I've been doing it for years but the AI has got my attention.
I'm not a mathematical genius or some kind of computergenius so I'm not able to mod or even grasp the idea of modding, I've troubles understanding the width discussions discussed in multiple threads. But...I do read almost every interesting thread about the strategies en take the outcome of discussions for my benefit.
A year ago I read a thread written by Gladiator about the AI and giving certain tasks to theater or an AG. I've been using his wisdom en learned how I could use the AI for partisan fighting and garrison. It wasn't perfect, It had is flaws but it was done with 1.3! His findings are still worth reading!!! http://forum.paradoxplaza.com/forum/showthread.php?455355-Generals-1.3-a-military-AI-test
Last week I thought what would happen in SF 2.4. Perhaps the AI has been upgraded! Last night I started a game as USA on difficulty hard. Before I got in a war there was a problem with my great plan in which the AI would handle garrison duties and some other stuff.
So what I did was dividing the US in four theaters (mainly for my own need for structure). Eastcoast, Westcoast, Pacific and Homeland. I could do with only three. Homeland is just al large chunk of land in the middle of the US.....
All four have only a few troops in case of an invasion + the control over most of the navy and airforce. This is the setup which I wanted to use when I acquire new lands. The forces that could stop or slow down an invasion can also knock down any uprising.
For the garrison duties I created three Garrison Armies. The first Garrison Army is automated and has objectives on the eastcoast it must defend. As soon as I gave the order the divisions and corps go to the objectives. Everything works perfectly. On the westcoast I see the same result. All goes as planned.
In the Pacific though my plan goes to hell. Again I put the army on automated. All the pacific islands are designated as objectives to defend. The army has 3 corps which al have 4 divisions. The army has a naval taskforce consisting of a few capital ships, a few screens and transports. The idea was that in case of a war with Japan, the army would see it's numbers increased to 5 corps and new objectives so that it would automatically occupy newly gained islands. This works fine when fighting a landbattle so I hoped (thought) this would work when taking the islands form the japanese. Wrong!
When I set objectives for the pacific garrison army it transports all the divisions to the first objective and ignores all the other objectives. So there it is. Midway has loads of troops, more then the island could possibly need and the others get nothing. This is very disturbing.
I'm going to give it another try tomorrow. I wonder if it has anything to do with radio-range??? I thought that was just a bonus thing!
Perhaps there are more people doing some testing with the AI. Does anybody have any idea?
I'm not a mathematical genius or some kind of computergenius so I'm not able to mod or even grasp the idea of modding, I've troubles understanding the width discussions discussed in multiple threads. But...I do read almost every interesting thread about the strategies en take the outcome of discussions for my benefit.
A year ago I read a thread written by Gladiator about the AI and giving certain tasks to theater or an AG. I've been using his wisdom en learned how I could use the AI for partisan fighting and garrison. It wasn't perfect, It had is flaws but it was done with 1.3! His findings are still worth reading!!! http://forum.paradoxplaza.com/forum/showthread.php?455355-Generals-1.3-a-military-AI-test
Last week I thought what would happen in SF 2.4. Perhaps the AI has been upgraded! Last night I started a game as USA on difficulty hard. Before I got in a war there was a problem with my great plan in which the AI would handle garrison duties and some other stuff.
So what I did was dividing the US in four theaters (mainly for my own need for structure). Eastcoast, Westcoast, Pacific and Homeland. I could do with only three. Homeland is just al large chunk of land in the middle of the US.....
All four have only a few troops in case of an invasion + the control over most of the navy and airforce. This is the setup which I wanted to use when I acquire new lands. The forces that could stop or slow down an invasion can also knock down any uprising.
For the garrison duties I created three Garrison Armies. The first Garrison Army is automated and has objectives on the eastcoast it must defend. As soon as I gave the order the divisions and corps go to the objectives. Everything works perfectly. On the westcoast I see the same result. All goes as planned.
In the Pacific though my plan goes to hell. Again I put the army on automated. All the pacific islands are designated as objectives to defend. The army has 3 corps which al have 4 divisions. The army has a naval taskforce consisting of a few capital ships, a few screens and transports. The idea was that in case of a war with Japan, the army would see it's numbers increased to 5 corps and new objectives so that it would automatically occupy newly gained islands. This works fine when fighting a landbattle so I hoped (thought) this would work when taking the islands form the japanese. Wrong!
When I set objectives for the pacific garrison army it transports all the divisions to the first objective and ignores all the other objectives. So there it is. Midway has loads of troops, more then the island could possibly need and the others get nothing. This is very disturbing.
I'm going to give it another try tomorrow. I wonder if it has anything to do with radio-range??? I thought that was just a bonus thing!
Perhaps there are more people doing some testing with the AI. Does anybody have any idea?