One of the biggest tricks in the books (and by biggest, I mean: obvious, but also easiest to pull off): draw the enemy onto an island, and then surround that island with ships. If the enemy have no ships, and all the land bridges are all blocked, the army cannot escape. If you manage to trap a large army of the enemy, its a significant advantage.
In EU3, against the AI, it is a pretty easy manoeuvre to pull off. But will the AI make the same silly moves in EU4?
Today I watched Quill's 11th preview video of England. Quill is playing in the "preview version" that is quote:
So what I witnessed in the video was AI Saxony attacking AI Denmark and Saxony getting their army trapped on one of Denmark's islands. Denmark (and in particular a Denmark that inherited Sweden) has a large fleet. Every local nation should know that, especially a nation like Saxony. Its not too hard to realise that, when the enemy has a lot of coastal provinces, and islands, they are going to have some ships. Saxony still went to war, along with parts of the HRE, including: Novogorod, France, etc, against: England, Denmark and one other nation. Saxony could only really hurt Denmark by occupying their homeland (i.e.: Denmark propper). And yet they attempted to cross the channel along those small islands to reach Sweden.
Why didn't the AI (Saxony in particular) realise:
a) Denmark and England both have large fleets.
b) Denmarks fleet was near by and able to trap the army/prevent it from crossing.
c) Saxonys allies did not have any ships (or at least, not enough to break the blockade).
Sure Saxony could be been "trying" to cross, but any reasonable general would know, its not worth risking the utility of 23k solders (i.e.: your largest army), when there is the likely chance the enemy navy will not be defeated.
So paradox please explain. Am I being paranoid? Overly concerned about a preview version that is not even part of the Beta? Or is this the nature of the "improved" AI? I understand it may be hard to demonstrate, that this kind of problem has been resolved. So a simple, "yes we are aware of...", or, "yes this has been resolved...", would suffice.
In EU3, against the AI, it is a pretty easy manoeuvre to pull off. But will the AI make the same silly moves in EU4?
Today I watched Quill's 11th preview video of England. Quill is playing in the "preview version" that is quote:
Now, I don't know how long ago Quill played England in the 11th preview (it could have been a week ago, or it could have been a few days ago), and I have no idea how old the Beta is. For all I know, the Beta could be many months old and perfected for release. Meaning this problem could be delt with. And, I shouldn't judge the preview version, or even the beta version, before the game is released. Or should I? We are getting pretty close the the release date, and the comment: "The AI is improved significantly", isn't enough to remove this concern IMO.Quill: a month old compared to people who currently in the beta.
So what I witnessed in the video was AI Saxony attacking AI Denmark and Saxony getting their army trapped on one of Denmark's islands. Denmark (and in particular a Denmark that inherited Sweden) has a large fleet. Every local nation should know that, especially a nation like Saxony. Its not too hard to realise that, when the enemy has a lot of coastal provinces, and islands, they are going to have some ships. Saxony still went to war, along with parts of the HRE, including: Novogorod, France, etc, against: England, Denmark and one other nation. Saxony could only really hurt Denmark by occupying their homeland (i.e.: Denmark propper). And yet they attempted to cross the channel along those small islands to reach Sweden.
Why didn't the AI (Saxony in particular) realise:
a) Denmark and England both have large fleets.
b) Denmarks fleet was near by and able to trap the army/prevent it from crossing.
c) Saxonys allies did not have any ships (or at least, not enough to break the blockade).
Sure Saxony could be been "trying" to cross, but any reasonable general would know, its not worth risking the utility of 23k solders (i.e.: your largest army), when there is the likely chance the enemy navy will not be defeated.
So paradox please explain. Am I being paranoid? Overly concerned about a preview version that is not even part of the Beta? Or is this the nature of the "improved" AI? I understand it may be hard to demonstrate, that this kind of problem has been resolved. So a simple, "yes we are aware of...", or, "yes this has been resolved...", would suffice.
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