Good morning Paradox-forumites, happy new year to all of you, and may the blood of virtual soldiers soak our keyboard for years to come...
I know that the AI can be programmed to build specific units and specific brigades. What i don't know is whether or not i can program it to use specific unit-brigade combinations.
Lets say i have this script in a AI file
military = {
relative_build_scheme = yes
max_batch_peace = 540
max_batch_war = 540
max_batch_home_front = 540
#### Divisions etc...
infantry = 50
cavalry = 0
motorized = 50
mechanized = 0
light_armor = 0
armor = 0
paratrooper = 0
marine = 0
bergsjaeger = 0
garrison = 0
hq = 0
militia = 0
# 100 %
interceptor = 0
multi_role = 0
cas = 0
strategic_bomber = 0
tactical_bomber = 0
naval_bomber = 0
transport_plane = 0
flying_bomb = 0
flying_rocket = 0
# 0 %
battleship = 0
carrier = 0
escort_carrier = 0
destroyer = 0
light_cruiser = 0
heavy_cruiser = 0
battlecruiser = 0
submarine = 0
transports = 0
# 0 %
#### Brigades
artillery = 50
sp_artillery = 50
rocket_artillery = 0
sp_rct_artillery = 0
anti_tank = 0
tank_destroyer = 0
light_armor_brigade = 0
heavy_armor = 0
super_heavy_armor = 0
armored_car = 0
anti_air = 0
police = 0
engineer = 0
What must i do so that it only puts regular artillery on regular infantry, and SP artillery on motorized infantry?
Any help would be welcome,
a "goes to bed early, even on new year's eve" modder
I know that the AI can be programmed to build specific units and specific brigades. What i don't know is whether or not i can program it to use specific unit-brigade combinations.
Lets say i have this script in a AI file
military = {
relative_build_scheme = yes
max_batch_peace = 540
max_batch_war = 540
max_batch_home_front = 540
#### Divisions etc...
infantry = 50
cavalry = 0
motorized = 50
mechanized = 0
light_armor = 0
armor = 0
paratrooper = 0
marine = 0
bergsjaeger = 0
garrison = 0
hq = 0
militia = 0
# 100 %
interceptor = 0
multi_role = 0
cas = 0
strategic_bomber = 0
tactical_bomber = 0
naval_bomber = 0
transport_plane = 0
flying_bomb = 0
flying_rocket = 0
# 0 %
battleship = 0
carrier = 0
escort_carrier = 0
destroyer = 0
light_cruiser = 0
heavy_cruiser = 0
battlecruiser = 0
submarine = 0
transports = 0
# 0 %
#### Brigades
artillery = 50
sp_artillery = 50
rocket_artillery = 0
sp_rct_artillery = 0
anti_tank = 0
tank_destroyer = 0
light_armor_brigade = 0
heavy_armor = 0
super_heavy_armor = 0
armored_car = 0
anti_air = 0
police = 0
engineer = 0
What must i do so that it only puts regular artillery on regular infantry, and SP artillery on motorized infantry?
Any help would be welcome,
a "goes to bed early, even on new year's eve" modder