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unmerged(151142)

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I realized that AI Russia, being at war with a human Germany, places its newly built units at the most remote provinces in the Far East, whilst the enemy is proceeding towards Moscow. Then he orders these to "walk" to the front, which takes them approx. 8 months. I don't mond the troops being there in the first place but why does he deploy new units at the end of the world? Does anyone know where in the AI file one can fix this?
 

Count of Reval

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Maybe increasing country_priorities' value of GER and decreasing it for JAP (and MAN) in sov_1941.ai file will help? It's just an idea...

Unchanged code with default values:

Code:
garrison = {
	defend_overseas_beaches = no
	home_multiplier 	= 1.0
	overseas_multiplier 	= 0.5
	home_peace_cap 		= 20
	war_zone_odds 		= 2.0
	key_point_prio_mult	= 0.0
	revolt_risk_mult	= 0.3

	# PRIORITIES:
	beach			= 0	# Beach level 2
	capital			= 20	# Our capital
	human_border		= 0	# Ignored for allied human players
	war_target		= 50	# The next country targeted for attack by this AI
	
	opposing_alliance	= 50	# For neutrals, all alliances are "opposing"
	claim_threat		= 0	# If we are neutral, countries with claims on us get this
	unstable_border		= 0	# Bordering countries at war with someone else get this

	# Borders with specific countries
	country_priorities = {
		CHI = -1
		MON = -1
		TAN = -1
		SIK = -1
		AFG = -1
		IRQ = -1
		ENG = -1
		PER = -1
		TUR = -1
		FIN = 20
		ROM = 150
		[B]GER = 100[/B]
		ITA = 50
		[b]JAP = 20[/b]
		MAN = 20
		SWE = -1
		NOR = -1
		HUN = 15
		SLO = 15
		BUL = 15
	}

EDIT: Because currently being in war, AI is probably behaving already according to some other, more specific situational ai file from ai sub-folder named "switch" (file which is turned on by an event, and not according to sov_1941.ai or sov_1939.ai) - so the relevant files in which country_priorities's values might need to be rebalanced too (in order to get more Soviet units deployed in West) are also sov_germany.ai and sov_defense_ger_border.ai (can someone confirm this, please?). As far as I have understood, the deployment process is regulated (partly so, excluding composition of units) in the garrison section of the ai files and the function of front section is to position already deployed troops according to the rules that guide attacking and defending in certain situations. (Although in this case, maybe Soviet troops are deliberately deployed in East in order to give for the fresh recruits time to regain organization while they move to West and before they face the enemy?)
 
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