EU4 (or PDX games in general) has tons of mechanics that are arbitrarily blocked for AI for two purposes: 1. make game easier for player; 2. so that devs won't worry about programming AI to effectively use mechanics. Let's say you are HRE prince with 9k troops. You declare war on OPM who is allied with two other OPM's - each having 4/5k troops. Normal, early game war. The tactic you have to use is rush first OPM, stackwipe them, leave 0.1 men on their level 3 fort -> rush second OPM, stackwipe them, leave 0.1 men on their level 1 fort -> battle last OPM, siege its fort and then siege other two capitals. Classic strategy, if you're not using it you're doing something wrong. But it's sooo cheesy.
If you leave 0.1k men on their fort with 3000 garrison they are unable to recriut mercs or build armies. But they would easily win if they sortie.
The same tactic is used when battling bigger tags -> carpet siege, leave 0.1k men on forts and try to destroy armies so that later on you can siege without any interference.
AI should also use sortie when attacking army that's besiegieng their fort.
I have no hope that devs will implement it, because of one (or both?) reasons I've mentioned above but maybe it's worthwile to start a little discussion about it.
I know that devs need to find the right balance so that game wouldn't be either too hard or too easy but maybe redoing difficulty settings and instead of just bonuses to various modifiers AI would be allowed to use more effectivelly mechanics against players? Of course - improving AI has little no to reward when it comes to game development - bad AI = better games for most players (both casual and more hardcore), who just want to relax and do map painting. I don't want EU4 to have Open AI level of AI but making AI use all possible mechanics in hard and very hard mode seems like a reasonable request.
If you leave 0.1k men on their fort with 3000 garrison they are unable to recriut mercs or build armies. But they would easily win if they sortie.
The same tactic is used when battling bigger tags -> carpet siege, leave 0.1k men on forts and try to destroy armies so that later on you can siege without any interference.
AI should also use sortie when attacking army that's besiegieng their fort.
I have no hope that devs will implement it, because of one (or both?) reasons I've mentioned above but maybe it's worthwile to start a little discussion about it.
I know that devs need to find the right balance so that game wouldn't be either too hard or too easy but maybe redoing difficulty settings and instead of just bonuses to various modifiers AI would be allowed to use more effectivelly mechanics against players? Of course - improving AI has little no to reward when it comes to game development - bad AI = better games for most players (both casual and more hardcore), who just want to relax and do map painting. I don't want EU4 to have Open AI level of AI but making AI use all possible mechanics in hard and very hard mode seems like a reasonable request.
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