AI should not be willing to divide their realm in peace treaties

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romavatandasi

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It is very common for cheese the game, Take the Ottomans as example, you can easly take Syria and divide Arabia with Anatolia.

So, I suggest that AI should not allow dividing their realm and there should be penalty/bonuses if you take entire states.
 
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annulen

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I think this should be entirely about enclaves and breaking connectivity between remaining provinces, and not about taking entire states which may be pretty irrelevant for both sides (as number of states is not limited anymore).
 

annulen

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I think it could it be implemented in a following way (items 1 and 2 are meant to work together, not as exclusive options).

1. Introduce opinion (or even war score) malus if new enclaves (i.e. pieces of country with no land connection to other provinces) are created in peace deal. It could take into account "half-enclaves" - pieces which are connected with the rest of country via 1 sea province - and reduce malus for this cases.

2. Introduce "border gore index" which could be defined e.g. as length of country borders divided by its area. To simplify things length of borders could be approximated as a length of path army should take to walk through all border provinces in circle. If country is non-contiguous, "border gore index" is defined as sum of all indexes of its enclaves. If "border gore index" of country increases in a peace deal it gets malues depending on magnitude of difference.

P.S. I'd like to suggest adding new option in defines.lua which would outright forbid creation of "full enclaves", i.e. separate pieces of country which don't have direct one province sea connection with its other provinces. It would be very useful for multiplayer campaigns, as well as for single-player gamers seeking for additional challenge.
 
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ifffrt

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I think if this idea is going to come to pass, then Paradox should take this opportunity to add some additional historical flavors to the game: Enclaves without military access or sea connection should eventually break off into splinter states through rebels, with special mechanics. They will all be guaranteeing independence of each others and their mother country from foreign invasion, but not against each others, to reflect the fact that in real life all of them will be nominally parts of a single country that are all vying for control. They will have access to something akin to the Unify China CB which gives cores on every province with a mother country's core that they occupy (which means that they can also use that CB on foreign countries that have mother country cores as well). They should have loyalty mechanics of their own that massively depends on legitimacy, so that higher legitimacy will ensure that your splinter states will stay loyal, while low legitimacy will guarantee that those states will be disloyal as all hell.
 
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sjobenrit

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how would you implement this tho? the 'furious negoitaitor' or whatever trait is already annyoying to deal with, another -10 for not taking entire states isnt fun
 
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annulen

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how would you implement this tho? the 'furious negoitaitor' or whatever trait is already annyoying to deal with, another -10 for not taking entire states isnt fun
I would implement it as described above. And I'm more in favor of adding WS penalty instead of opinion penalty. However, it should be bealanced in a way that penalty is never significant unless you start making long "worms" and/or divide enemy country into enclaves.
 
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sjobenrit

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I would implement it as described above. And I'm more in favor of adding WS penalty instead of opinion penalty. However, it should be bealanced in a way that penalty is never significant unless you start making long "worms" and/or divide enemy country into enclaves.
so more like an anti snake suggestion? Or just for the sake of immersion? Either way while an opinion malus is kinda stupid for me as long as it does not impact 'normal' blobbing by a lot I think it could be cool (also I scrolled over it thank you for responding with the link)
 

annulen

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so more like an anti snake suggestion? Or just for the sake of immersion?
Anti-snake and anti-enclave, as both things can simplify future wars significantly. And for immersion too.

Also, it should be harder to get footholds in island country. Now it's very easy, AI can give up province on island even with "Threaten War", which makes future war against them much easier (and sometimes enables more powerful CBs).