AI Rebellion removed from base game in 1.8 and locked behind DLC paywall

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Tim_Ward

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The game director himself has said they didn't just change the name. Thematically it's a different crisis.

It's the same crisis.
 

Princess Stabbity

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The game director himself has said they didn't just change the name. Thematically it's a different crisis.
The game director also explained to you very clearly that what you claim was "removed from the game" had never been in the game in the first place. It's a new addition that requires assets and mechanics from the Story Pack to function. I'm not sure why you are still arguing semantics. They are irrelevant in the face of mechanics and technical aspects.
 

Badesumofu

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The game director himself has said they didn't just change the name. Thematically it's a different crisis.

It's a different crisis which is the replacement for the old broken one.

Look, you seem convinced that anyone who disagrees with you (which is everyone, as far as I can see) simply doesn't quite understand what you're trying to express. I'm sorry to tell you this, but actually we do understand you perfectly. You're not at all inscrutable, frankly. It's just that you're completely wrong in virtually all of what you're saying. By your standard it would be impossible to put *any* content into a DLC because anything they might put into this SciFi game is going to be thematically related to something already in the game. If you're claiming that your objection is the removal of content, then it strikes me as unlikely you actually even play Stellaris because for all reasonable purposes the AI crisis is not currently in the game anyway. On the very rare chance it fires at all it simply does not function as an endgame crisis or indeed anything else worthwhile.

Your objections are just asinine and that's all there is to it.
 

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The game director also explained to you very clearly that what you claim was "removed from the game" had never been in the game in the first place. It's a new addition that requires assets and mechanics from the Story Pack to function. I'm not sure why you are still arguing semantics. They are irrelevant in the face of mechanics and technical aspects.

Yes, he did. I disagreed as, in my opinion, removing the AI rebellion themed end game crisis and replacing it with a *different* crisis while introducing a smaller single empire AI crisis is, once again in my opinion, removing content from the game and adding it to a DLC. I won't buy it now (it would have been an instant buy otherwise, the machine empires sound awesome) because this is not something I will support. Now you and Wiz are free to disagree with my (as are a lot of other people it seems) but that doesn't change how I see this or what it means to me.
 

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It's a different crisis which is the replacement for the old broken one.

Look, you seem convinced that anyone who disagrees with you (which is everyone, as far as I can see) simply doesn't quite understand what you're trying to express. I'm sorry to tell you this, but actually we do understand you perfectly. You're not at all inscrutable, frankly. It's just that you're completely wrong in virtually all of what you're saying. By your standard it would be impossible to put *any* content into a DLC because anything they might put into this SciFi game is going to be thematically related to something already in the game. If you're claiming that your objection is the removal of content, then it strikes me as unlikely you actually even play Stellaris because for all reasonable purposes the AI crisis is not currently in the game anyway. On the very rare chance it fires at all it simply does not function as an endgame crisis or indeed anything else worthwhile.

Your objections are just asinine and that's all there is to it.

You seem to understand, the people saying that it's the same crisis but with a different name certainly don't however. You disagree with me and that's fine.

Also, yes I play stellaris.

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Fourthspartan56

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Yes, he did. I disagreed as, in my opinion, removing the AI rebellion themed end game crisis and replacing it with a *different* crisis while introducing a smaller single empire AI crisis is, once again in my opinion, removing content from the game and adding it to a DLC. I won't buy it now (it would have been an instant buy otherwise, the machine empires sound awesome) because this is not something I will support. Now you and Wiz are free to disagree with my (as are a lot of other people it seems) but that doesn't change how I see this or what it means to me.
But the fact is that what you're claiming is objectively wrong. The current AI rebellion is gone, the Contingency replaces it and the localized rebellion is only thematically connected to it. You have the right to your opinions but claims that they're removing a feature and adding it into paid DLC are factually incorrect.
 

Hype

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But the fact is that what you're claiming is objectively wrong. The current AI rebellion is gone, the Contingency replaces it and the localized rebellion is only thematically connected to it. You have the right to your opinions but claims that they're removing a feature and adding it into paid DLC are factually incorrect.

I don't think that's a fact. I think exactly what you described constitutes removing a feature and adding it to a DLC. There is no longer an AI rebellion in the base game, there is in a DLC. This is what we disagree about.
 

Fourthspartan56

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I don't think that's a fact. I think exactly what you described constitutes removing a feature and adding it to a DLC. There is no longer an AI rebellion in the base game, there is in a DLC. This is what we disagree about.
No it doesn't, they are two different features that are connected thematically and in no other way.
 

Tyrannical Prince

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I don't know why this is considered a big issue. Out of my 676 hours of playing Stellaris, I haven't had an ai rebellion crises. I have had a scourge crises once. The rest have been unbidden.

From the sounds of it, it sounds like the current ai rebellion crises is being scaled down to be a new class of mid-game crises. I don't mind that at all. Seems appropriate.
However the devs seem to be saying that it's not that simple. I'm willing to see what next Thursday brings.
 

Fourthspartan56

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I don't know why this is considered a big issue. Out of my 676 hours of playing Stellaris, I haven't had an ai rebellion crises. I have had a scourge crises once. The rest have been unbidden.

From the sounds of it, it sounds like the current ai rebellion crises is being scaled down to be a new class of mid-game crises. I don't mind that at all. Seems appropriate.
However the devs seem to be saying that it's not that simple. I'm willing to see what next Thursday brings.
I think most people agree with you, more or less the only person in this thread (or anywhere else I've seen) that is bothered would be OP. The rest of us see it for the improvement it is.
 

Anschau

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@Wiz

I don't know. I guess it would help if we understood more about the Contingency. There is a tremendous fear that the Contingency is just going to be a different flavor of the Unbidden/Scourge.

The Contingency isn't some thing that invades the galaxy or wakes up or appears is it? We are still getting the AI Rebellion you guys promised back in development? There is going to be some sort of widespread AI revolt that hits empires simultaneously right?

Because if the answer is no, I think you guys need to go back and fix the AI Rebellions, cause some of us have been waiting more than year for it.
 

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@Wiz

I don't know. I guess it would help if we understood more about the Contingency. There is a tremendous fear that the Contingency is just going to be a different flavor of the Unbidden/Scourge.

The Contingency isn't some thing that invades the galaxy or wakes up or appears is it? We are still getting the AI Rebellion you guys promised back in development? There is going to be some sort of widespread AI revolt that hits empires simultaneously right?

Because if the answer is no, I think you guys need to go back and fix the AI Rebellions, cause some of us have been waiting more than year for it.

Exactly.
 

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The Contingency is exactly the same as the AI Rebellion. The only differences is that it has a different name, some changes to make it endgame crisis worthy and there's Contingency features that we don't know about or Wiz and friends has hinted at. The AI Rebellion was never removed. it was simply updated and it's still in the free update.

The Machine Uprising in Synthetic Dawn is something completely different.
 
Last edited:

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The Contingency is exactly the same as the AI Rebellion. The only differences is that it has a different name, some changes to make it endgame crisis worthy and there's Contingency features that we don't know about or Wiz and friends has hinted at. The AI Rebellion was never removed. it was simply updated and it's still in the free update.

The Machine Uprising in Synthetic Dawn is something completely different.

If that's the case then awesome. The screencap I saw earlier made it look like some ancient evil awakening from an asteroid belt or something.
 

mackau

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Paradox's Stellaris: Making you pay for bug fixes since 2016
 

THJT-9

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@Wiz

I don't know. I guess it would help if we understood more about the Contingency. There is a tremendous fear that the Contingency is just going to be a different flavor of the Unbidden/Scourge.

The Contingency isn't some thing that invades the galaxy or wakes up or appears is it? We are still getting the AI Rebellion you guys promised back in development? There is going to be some sort of widespread AI revolt that hits empires simultaneously right?

Because if the answer is no, I think you guys need to go back and fix the AI Rebellions, cause some of us have been waiting more than year for it.

As I understood it when the contingency was first announced, it is pretty much the same as the original so event, only works better and thematically changed to make more sense as a galactic crisis.

It still is linked to having synths except it is higher chance of the contingency waking up instead of ai rebelling the more synth around.

Then there is the chance for your ai to be taken over by them/join them based on them having rights or not (exactly the same as before).

The only real difference, afaik, is they will now spawn massive contingency fleets that make them a threat instead of being smashed by the first moderate fleet that finds them. So the contingency is just a fix to make them have a reason to have big fleets out of nowhere when a faction spawned from yours would be limited to a portion of your a valuable resources.

Plus you can't just completely stop the event occurring by giving synth rights (never found the other empires to cause it myself-even when splitting up to sfallen empires that had synths before I did; when we beat them as a federation, it just tried to start it for me and then disappeared the moment I have my synth rights despite no-one else doing so.
 

Hype

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If that's the case then awesome. The screencap I saw earlier made it look like some ancient evil awakening from an asteroid belt or something.

It's not the case. It is an ancient evil awakening and has little to do with the previous AI rebellion. Wiz himself has said so yet people don't believe it.

It still is linked to having synths except it is higher chance of the contingency waking up instead of ai rebelling the more synth around.

So not the same, instead of an AI rebellion it's an ancient AI awakening. Those are different things.