AI priorities in wars really need an overhaul in some cases

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Fiddler6291

Second Lieutenant
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Apr 13, 2014
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Hi All,
as the title says...

Here a glorious example from my recent Venice game:
- Day1 alliance with France - pretty much the standard get in bed with France or Austria asap thingie and since the game started me of with Austra as rivaled...
- France calls me to arms against England in the HYW. I think fine, whatever, and accept, in the meantime I start working on Ragussa.
- Now the "fun" bit. Instead of trying to go for the wargoal, or at least fight France, England sails all the way through the Mediterranean to Venice, uses his complete fleet to blockade me and tries to land troops in my lands.... Seriously, what the hell? I know the AI usually goes out of its way to prioritize the player, but it should make some sense at least. I would have been ok with England paying a visit if he was winning or making progress with his target, but diverting 100% of his navy and troops to a country pretty much on the other end of the known world in 1444 while his neighbor is sieging down his holdings is just too much.

This is just my most recent experience, another one that I remember:
- Playing Brandenburg declaring on Pomerania who is allied to Muscovy.
- Muscovy is at the time winning a war against Novgorod allied to Scotland and someone else, Sweden if I recall right with 30+%
- right after I declare on Pomerania Muscovy diverts all his troops to fight in the Pomerania war and lets Novgorod resiege/siege its provinces. Muscovy ends up returning cores/giving up claims in the Novgorod war.

Another example of the always prioritize player thingie making so sense whatsoever.

I would really like to see this changed to a degree where the AI is able to make a decision that makes sense instead of crippling itself just to "increase difficulty" artificially for the player.
 

Sunspawn

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May 12, 2014
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Hi All,
as the title says...

Here a glorious example from my recent Venice game:
- Day1 alliance with France - pretty much the standard get in bed with France or Austria asap thingie and since the game started me of with Austra as rivaled...
- France calls me to arms against England in the HYW. I think fine, whatever, and accept, in the meantime I start working on Ragussa.
- Now the "fun" bit. Instead of trying to go for the wargoal, or at least fight France, England sails all the way through the Mediterranean to Venice, uses his complete fleet to blockade me and tries to land troops in my lands.... Seriously, what the hell? I know the AI usually goes out of its way to prioritize the player, but it should make some sense at least. I would have been ok with England paying a visit if he was winning or making progress with his target, but diverting 100% of his navy and troops to a country pretty much on the other end of the known world in 1444 while his neighbor is sieging down his holdings is just too much.

This is just my most recent experience, another one that I remember:
- Playing Brandenburg declaring on Pomerania who is allied to Muscovy.
- Muscovy is at the time winning a war against Novgorod allied to Scotland and someone else, Sweden if I recall right with 30+%
- right after I declare on Pomerania Muscovy diverts all his troops to fight in the Pomerania war and lets Novgorod resiege/siege its provinces. Muscovy ends up returning cores/giving up claims in the Novgorod war.

Another example of the always prioritize player thingie making so sense whatsoever.

I would really like to see this changed to a degree where the AI is able to make a decision that makes sense instead of crippling itself just to "increase difficulty" artificially for the player.

England usually sails to Venice or Hungary when they join even if it's not the player. But I think that's just naval AI being funky - AI England sees that baguette has land superiority and tries to beat up the enemies that don't.