Hello,
I'd like to ask, if there's some difference between AI decisions in various difficulty levels (easy/normal/hard) .. I'm usually playing on normal, because I don't like global/generic bonuses but one thing annoys me:
AI does not simply handle tactical level good, so generally if I use what the game engine offers I can crush opponent easily.
Problems:
1) I can't use ports/airfields bombing .. AI just leaves there a aircrafts/fleets that they get completely destroyed soon (fleets more easily) and I never experienced that AI use this strategy against opponents.
2) I never experienced that AI use logistical bombing .. If I use logistical bombing I'm able to molest AI ultimately, so neither I use this strategy to avoid gaming the system
3) AI in my opinion uses completely incorrectly combination of air superiority missions + ground/interdiction attack .. It has enough aicrafts but when it tries to apply bomber missions it leaves the defense for the bombers somewhere behind (eg, If I understand correctly to game principles I'd consider as sane, to set a area where bombers operate (ground/interdiction) to be protected by fighters by air superiority mission - AI simply does not do it)
4) maybe many more things ..
Conclusion:
The only real solution is to enjoy roleplaying and doing dumb decisions as AI do .. When I do my best against AI I usually smash even stronger opponents (eg I smash UK atlantic fleet easily as german when used with co-operation with luftwaffe - and not that I build any huge numbers, really) .. Next example, when I do my best as UK I can completely destroy everything smelling or looking like nazi (or that it likes nzai) by the end of 41.
I tried several dumb-implementing strategies to increase the competition from the game but usually AI can't resist even half-sized force (talking specifically against naval/air wars) ..
any hint is appreciated ..
regards
ps . I tried several mods, they can probably change the AI behaviour but I like the most the vanilla game (TFH)
I'd like to ask, if there's some difference between AI decisions in various difficulty levels (easy/normal/hard) .. I'm usually playing on normal, because I don't like global/generic bonuses but one thing annoys me:
AI does not simply handle tactical level good, so generally if I use what the game engine offers I can crush opponent easily.
Problems:
1) I can't use ports/airfields bombing .. AI just leaves there a aircrafts/fleets that they get completely destroyed soon (fleets more easily) and I never experienced that AI use this strategy against opponents.
2) I never experienced that AI use logistical bombing .. If I use logistical bombing I'm able to molest AI ultimately, so neither I use this strategy to avoid gaming the system
3) AI in my opinion uses completely incorrectly combination of air superiority missions + ground/interdiction attack .. It has enough aicrafts but when it tries to apply bomber missions it leaves the defense for the bombers somewhere behind (eg, If I understand correctly to game principles I'd consider as sane, to set a area where bombers operate (ground/interdiction) to be protected by fighters by air superiority mission - AI simply does not do it)
4) maybe many more things ..
Conclusion:
The only real solution is to enjoy roleplaying and doing dumb decisions as AI do .. When I do my best against AI I usually smash even stronger opponents (eg I smash UK atlantic fleet easily as german when used with co-operation with luftwaffe - and not that I build any huge numbers, really) .. Next example, when I do my best as UK I can completely destroy everything smelling or looking like nazi (or that it likes nzai) by the end of 41.
I tried several dumb-implementing strategies to increase the competition from the game but usually AI can't resist even half-sized force (talking specifically against naval/air wars) ..
any hint is appreciated ..
regards
ps . I tried several mods, they can probably change the AI behaviour but I like the most the vanilla game (TFH)