Still not fixed, or even attempted to fix. Nothing is on the roadmap that even remotely looks like a fix. Like I said, if it wasn't prioritized for 1.1 you could safely assume it would never get fixed, and I was right. Maybe in Stellaris 2.
Absolutely pathetic.
I was having a pretty good time with the game up until about 90 years in. I had explored and expanded to the best worlds I could find nearby and tried to keep on the good side of the larger empire beside me so they didn't crush me with their "overwhelming" force. But playing the xenophobic Commonwealth of Man I didn't want to be too diplomatic. I was observing a space age pre-civ inside my territory, and I figured it would be okay to be friendly with them since they were a "totally-not-humans" race rather than some complete alien.
Very soon after they ascended to interstellar travel, the nearby large empire declared a rivalry with them, and I thought this would be a good reason to go to war even if I had little chance of winning. So I gave the not-humans a guarantee of independence, hoping the threat would rise enough for them to accept a protectorate. Unfortunately the war broke out before then. The first few motions of the war seemed great, they demanded my core planets as war goals and set a massive 3000 power fleet against me. At this point my combined forces equalled maybe 1500-2000 power. The notifications of hostile fleets detected as the enemy rallied their fleets made me think of this cutscene from Halo Reach (spoiler):
My ally at this point had built up a fleet of their own approaching 1000 themselves, but they did not come to my aid. The resulting battle over my homeworld even with a relatively powerful defence station, but with some of my forces still scattered across sector space, was an absolute pasting. I lost most of my fleet and they began bombarding my homeworld.
This is where the lack of AI became apparent. I realized they had not demanded my homeworld but still attacked that first, and that from others experiences, the AI will only ever target your homeworld or sector capital. I decided to go guerilla on them with the rest of my forces and raid some of their other systems using my long range wormholes. Then, after bombarding my homeworld for a while, rather than sending an invasion force they simply left me to rebuild my forces. Something that war economy and a healthy stockpile of minerals made fairly easy.
It seems that they had pulled their entire now 3-4000 strong fleet, and another thousand or so they must have constructed in the meantime, to fight off a few hundred strong worth of raids. Does the AI know how to do anything other than use one single fleet with every ship in it? I'm starting to doubt. This would make kiting the main fleet around super easy, given the speed and range advantage of wormholes, while I rebuilt and invaded their worlds, they would give no response to this action for several months letting me completely occupy at least one planet uncontested.
Only when finally sending my fleets to attack did my ally send their own fleet, while sending their smaller fleet to assist my larger fleet seems sensible on the surface, again from the experience of others this is all the AI knows how to do. They will only follow your biggest fleet around with their own blob no matter what. In this case they kept winking out when a battle was about to begin leaving me to die on my own, so the assist was even worse than useless giving me a false sense of having numbers.
Realizing that by cheesing these limitations I could with some effort win the war even though the enemy had now built up a 7000 strong fleet and destroyed me in several straight fights I stopped playing. And probably will not begin again. If the AI cannot win even with such a massive advantage, where in every straight fight they completely destroy me. Where they could easily invade and occupy every planet they wanted while at the same time fighting off raids if they only sent their ships to the right places. They didn't even make an attempt to invade. Then what chance would an AI with balanced forces have? The war AI basically does not exist. This makes a significant portion of the game unplayable.
I hope this is top priority. If it is not addressed by 1.1 I might just give up hope that it ever will be and never play again. All the depth of the civilian aspects cannot outweigh the fact that war is broken to where even a cheating AI would not be able to fight properly.
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