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Saulot333

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Yes, this is an important question. I think that an AI capable of developing and deploying nukes is a must in a game extending all the way to the sixties
 

SwollenGoat

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Not only developing and deploying,but the sane use of................no nuking an occupied allied space,for instance................or understanding the value of deterance and actually saving up some nukes instead of tossing them one at a time as they are built.
 

Saulot333

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AI was able to use nukes in HOI2, that's true, but only in the scenarios where it started with them (Doomsday, mostly). Otherwise, the AI never built reactors, no matter what.
x260bm's comment, however, makes it highly likely that things have changed and that's enough to make me eager to buy AoD.
 

Amallric

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It only wasn't building reactors because the AI file told it to do so. It wasn't hardcoded or something. Just change a couple of values to get the AI to build nukes - not that of a big deal.
 

Saulot333

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Yeah...change a couple of values for the build priority list without making the AI go overboard with naval and air bases (buildings to units ratio), change tech priority list, make sure Ai builds the strategic bombers or missiles needed...doable but not so immediate. I just hope the devs have already done it, this time ;)
 

SwollenGoat

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It only wasn't building reactors because the AI file told it to do so. It wasn't hardcoded or something. Just change a couple of values to get the AI to build nukes - not that of a big deal.
It was a bit more complicated then that.

One had to make sure they did the techs,change the spend ratio so they would invest in reactors,as Saulot mentioned,make sure they didnt waste it on air and naval bases and whatnot,make sure they had a delivery system and then make sure they put the reactor somplace smart..........instead of Miami,which the USA always seemed to like,or Berlin,or Vladivostock...........

To be honest,even with the techs given them and the build ratio changed to allow construction and the option 'nuclear reactor' set to 'on' , Ive NEVER ONCE seen the AI start a reactor on its own and have had to set up a series for them each time...........

Its very very broken,even if you fiddle with the savedgame files..........

If its beyod the AI there should be some events,for the majors,at the very least,to provide them the techs,the delivery systems and the reactor builds...........
 

hebelecan

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It was a bit more complicated then that.

One had to make sure they did the techs,change the spend ratio so they would invest in reactors,as Saulot mentioned,make sure they didnt waste it on air and naval bases and whatnot,make sure they had a delivery system and then make sure they put the reactor somplace smart..........instead of Miami,which the USA always seemed to like,or Berlin,or Vladivostock...........

To be honest,even with the techs given them and the build ratio changed to allow construction and the option 'nuclear reactor' set to 'on' , Ive NEVER ONCE seen the AI start a reactor on its own and have had to set up a series for them each time...........

Its very very broken,even if you fiddle with the savedgame files..........

If its beyod the AI there should be some events,for the majors,at the very least,to provide them the techs,the delivery systems and the reactor builds...........

This. I hope you guys implemented it, it was pretty boring when it's 1950 and you can't use nukes because AI has none and the game becomes very easy if you do.
 

unmerged(62989)

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This. I hope you guys implemented it, it was pretty boring when it's 1950 and you can't use nukes because AI has none and the game becomes very easy if you do.

I'll post this in the suggestion thread as well, but AI nukes should be an activated button the player can select. I can sympathize with wanting to play a game without nukes at times.

Especially since it would be very unlikely to have an AI in AoD that would effectively model the cold war approach to nuclear armament.
 

unmerged(138184)

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It was a bit more complicated then that.

One had to make sure they did the techs,change the spend ratio so they would invest in reactors,as Saulot mentioned,make sure they didnt waste it on air and naval bases and whatnot,make sure they had a delivery system and then make sure they put the reactor somplace smart..........instead of Miami,which the USA always seemed to like,or Berlin,or Vladivostock...........

To be honest,even with the techs given them and the build ratio changed to allow construction and the option 'nuclear reactor' set to 'on' , Ive NEVER ONCE seen the AI start a reactor on its own and have had to set up a series for them each time...........

Its very very broken,even if you fiddle with the savedgame files..........

If its beyod the AI there should be some events,for the majors,at the very least,to provide them the techs,the delivery systems and the reactor builds...........

Also this - I recall actually having some success on my own in hoi2 back in the day by creating "event-driven" nuke programs. I never had the time to extensively test or fine-tune it but it did seem to work within the context of the limited testing I did. (No mind you the AI would pretty much obliterate a single garrison division in a useless out of the way province as often as not.)

In any event, if I with my negligible skills could accomplish something it would stand to reason that these good fellows putting AoD will have a good and workable solution to the nuke issue.
 

unmerged(129995)

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Giving AI a target priority based on VP, MP, or IC should work pretty well.
 

unmerged(62989)

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Giving AI a target priority based on VP, MP, or IC should work pretty well.

The AI issue is not making sure the AI-controlled nation hits the best target but rather that the AI is sensible about when it launches them to avoid nuclear retaliation.

Even though AoD is primarily about WWII, would it make sense for the United States to simply nuke North Korea at the onset of the Korean war?

Perhaps a good approach would be to have a nuclear AI-controlled nation withhold using nukes against an opponent that has a sufficiently positive relationship and/or sphere of influence with another nuclear power.
 

Amallric

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Well this example is bad. Mc Arthur wanted to nuke China, and there was only a very little chance of nuclear retaliation in 1951. The nukes weren't used for a purely political reason that cannot be simulated by the AI without events. It is better not to give nukes to America in the Corea War scenario at all.
 

unmerged(62989)

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Still a valid example.

Well this example is bad. Mc Arthur wanted to nuke China, and there was only a very little chance of nuclear retaliation in 1951. The nukes weren't used for a purely political reason that cannot be simulated by the AI without events. It is better not to give nukes to America in the Corea War scenario at all.

Removing the American AI nuclear option would deprive a Soviet player of a difficult invasion of the United States since it's likely the Americans would have resorted to nuclear weapons to avoid a direct invasion. Especially if the Soviet player already started nuking.

A set of boolean logic statements to trigger a nuke-capable AI would be the preferable option. This wouldn't be hard since HOI2 has new AI's trigger occasionally (for example Germany had a probability of switching to a Spanish invasion AI if I remember correctly)

You said it yourself- nukes could have been an option in the war and the "what if" aspect is why most people play HOI2.
 

SwollenGoat

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No 'official' word on this yet?

I feel its an important enough aspect of the game,especially considering the current timeline and expanded tech trees for late game play,to have some effort put into straightening it out.......

Major powers invest in techs and reactors,AI fix to keep it from nuking occupied allied territory or troop filled tundra etc etc..........
 

whitewolfmxc

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The AI issue is not making sure the AI-controlled nation hits the best target but rather that the AI is sensible about when it launches them to avoid nuclear retaliation.

Even though AoD is primarily about WWII, would it make sense for the United States to simply nuke North Korea at the onset of the Korean war?

Perhaps a good approach would be to have a nuclear AI-controlled nation withhold using nukes against an opponent that has a sufficiently positive relationship and/or sphere of influence with another nuclear power.


exactly what i had in mind , also posting a post i made in mod34 for HOI2 arma

"Is anyone find that the Nukes from USA too urber frequent ? Also there should have game consquences where you lunch a nuke , for say if your a democracy nation you get decent (something like 40% ) and dictatorship gets lower like 20 % , and you get events where other nations break trade agreements and add your beligerence , and workers / citizen strike where your IC effiecncy lowers etc

also the time to make nukes need to be lowered down much slower , and less powerful (it aint modern H bomb yet) it wiped 30 divisons in one province in one hit lol.....Also the nukes shouldnt permentaly lower the population vaule of the land (i know its realistic to some point) but to gameplay veiw its terriable and adding that to frequent lunch of nukes its game breaking

right now nukes are too cheap and yet powerful and no side effects to users that lunch them lol"