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heliostellar

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With Cradle of Civ it seems like the AI rarely (or never) makes its ruler a general anymore. This is important for a few reasons.

One reason is HRE-specific because Burgundy always used to do that, and it is part of the MTTH for the Inheritance. This is not an insignificant factor. BUR having their ruler as a general reduces MTTH by 25% and having their heir as a general also reduces it by another 25%. With a base MTTH of 500 months (41 2/3 years) for an event that gets triggered DURING a war, this is a big deal.

Another reason is simply that AI rulers seem to live a lot longer because they don't have the additional mortality that comes from being a general.

I suspect that the AI does this because it doesn't get any free professionalism points for recruiting a ruler rather than a regular general.
 

heliostellar

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i still see them rolling around and the burgundian event happened both of my last games, with castille and austria inheriting them

Are you sure that it was the inheritance wartime event and not the Fate of Burgundy event? The Fate of Burgundy is a peacetime event and has no modifiers for ruler-generals. It requires that they have no heir.
 

Dominion

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With Cradle of Civ it seems like the AI rarely (or never) makes its ruler a general anymore. This is important for a few reasons.
Leader traits got changed, at least in one case.
Check out the Ottoman Empire. Militarists maybe half the time compared to earlier patches where you were tempted to throw a party for the whole block when seeing a diplomat.

Militarists almost always turn their leaders into generals. Fewer militarists = fewer leaders running around as generals = fewer deaths

Haven't noticed it for anyone other than the Ottoman Empire so far, but it's not like I'm spectating closely.

Betting on BI isn't a strategy anyways.
Even before the change you've observed there have been countless people sitting on their land with 20WE just to end up getting nothing.

Too RNG heavy. RM and forget. Never plan on getting it.
 

Markusmiless

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Leader traits got changed, at least in one case.
Check out the Ottoman Empire. Militarists maybe half the time compared to earlier patches where you were tempted to throw a party for the whole block when seeing a diplomat.
I keep seeing this around quite a bit but the chance of the Ottoman ruler being militarist hasn't changed (I believe it has a bit less now because of the stats changing? I could be wrong on that point however). The weights that exists are the same as it has been for about a year (at least not any that would affect the Ottomans).

So I'm afraid to say this is confirmation bias, even if it isn't too terribly important.
 

Dominion

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I keep seeing this around quite a bit but the chance of the Ottoman ruler being militarist hasn't changed (I believe it has a bit less now because of the stats changing? I could be wrong on that point however). The weights that exists are the same as it has been for about a year (at least not any that would affect the Ottomans).

So I'm afraid to say this is confirmation bias, even if it isn't too terribly important.
Ottomans were known to never get anything but militarists with only extremely rare cases where they did.
I still remember a guide to the Greece achievement stating "reload until they have a diplomat. Don't worry if it takes you up to 50 restarts, that's normal."
In recent runs I've had over half of their rulers not run around as militarists.

It very well could be chance. I could be incredibly lucky in my runs.
Stuff like that can happen in the game, it's why every run feels different.

Defnitely isn't confirmation bias though because that'd mean I expect them to have non-militarists as rulers.
Why, with over 2000 hours and them getting almost exclusively militarists up until now, would I suddenly expect them to not have militarists just because a new patch hits?
The word you used doesn't make sense in this context.
 

heliostellar

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Leader traits got changed, at least in one case.
Check out the Ottoman Empire. Militarists maybe half the time compared to earlier patches where you were tempted to throw a party for the whole block when seeing a diplomat.

Militarists almost always turn their leaders into generals. Fewer militarists = fewer leaders running around as generals = fewer deaths

Haven't noticed it for anyone other than the Ottoman Empire so far, but it's not like I'm spectating closely.

Betting on BI isn't a strategy anyways.
Even before the change you've observed there have been countless people sitting on their land with 20WE just to end up getting nothing.

Too RNG heavy. RM and forget. Never plan on getting it.

I'm going to check that out and see if they are militarist.