They do it less frequently, you'll still see plenty of cases where it happens.
Yes, I could entirely force a behavior where AI doesn't ever split up opponents when avoidable, but then it would play worse than otherwise: There are fair reasons to pick a better province that splits up an enemy, and there are currently no penalties for doing so. Not saying that the latter is an ideal state of affairs - there's a fair chance we might introduce such penalties in the future.
Yes, I could entirely force a behavior where AI doesn't ever split up opponents when avoidable, but then it would play worse than otherwise: There are fair reasons to pick a better province that splits up an enemy, and there are currently no penalties for doing so. Not saying that the latter is an ideal state of affairs - there's a fair chance we might introduce such penalties in the future.
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