Stellaris has no AI any more - which is kind of a shame for a 4x mainly PvE game. The lack of AI completely kills my motivation for playthroughs, and i bet i am not the only one. With the recent change in lead development, we / the community should ask for a working AI as often as possible. At the moment that seems way more important to me, than any other fix, change, or additional content.
Strongly agree. Only played about 4 hours of 2.2, had no idea what I was doing with the new mechanics, probably made a complete mess of everything - but the AI seemed to have already given up, and as such, so did I.
I really will not be buying the next expansion if the AI hasn't had some work done on it. If I can't have a decent, unmodded game of 2.2, then there's no chance I'd fork out money for 2.3.
(If I were to make an educated guess, it's that the AI in Stellaris has always had a priority system, but doesn't have a goal. It isn't actually playing to win, and as such it can easily get into a state whereby its priorities are wrong and it keeps making things worse. Does it know it should try to maintain positive incomes, even? Feels like it needs a whole new algorithm, one that can dynamically inspect its options, identify which resource is its bottleneck, whether it has an outside threat and thus needs to buff its fleet, etc. It needs to play more like a human and less like a spreadsheet.)