AI not really doing anything past the early game?

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SirAlexius

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Does anyone else have a problem with the AI not really doing anything past the early game? They seem to expand, start some wars, and then mostly just sit there. Even on "high aggressiveness". They seemed to be a lot more active pre-2.2.

Does anyone have any workarounds? I have played several different games now since 2.2 and it seems to get less fun when I approach the mid game and start to dominate the other empires. I could try some of the highest difficulty settings but I am not sure how much that would help.
 

technoeyes

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I think it might be that you play better than the AI. The AI is currently a bit weak right now. I was playing a semi-chill game where I kinda expanded too quick and didn't keep up on my fleet cap and I got declared on. (Test branch)

I think if you're playing really good or keeping up on your colonization efforts and fleet caps you'll always be stronger than the AI most of the time which discourages them from really doing anything.
 

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After playing with Glavius' AI I feel like the vanilla is unplayable. I played 3 games with commodore and admiral with high aggressiveness on vanilla, even with ridicilous amount of cheats, they just sit and do nothing in wars. They declared on me, and... did nothing. My ally got destroyed with his fleets guarding his corner home system, again, he just sat there with his fleets and did absolutely nothing. Current state is broken, hopefully they will fix it.
 

SirAlexius

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I think it might be that you play better than the AI. The AI is currently a bit weak right now. I was playing a semi-chill game where I kinda expanded too quick and didn't keep up on my fleet cap and I got declared on. (Test branch)

I have definitely been overwhelmed by the AI in the early game as well and had to restart. I think you're right that once your empire really takes off and your economy is doing well then the AI can't keep up so they can't do much.

After playing with Glavius' AI I feel like the vanilla is unplayable.

Does the Glavius mod really change the AI behavior that much? I have been looking into it but I was not sure whether or not to try it.
 

SirL

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I have definitely been overwhelmed by the AI in the early game as well and had to restart. I think you're right that once your empire really takes off and your economy is doing well then the AI can't keep up so they can't do much.



Does the Glavius mod really change the AI behavior that much? I have been looking into it but I was not sure whether or not to try it.

Not sure about the economy changes, I didn't play a full game with the mod, but wars changed drastically. They actually do stuff now
 

VerKer

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Stellaris has no AI any more - which is kind of a shame for a 4x mainly PvE game. The lack of AI completely kills my motivation for playthroughs, and i bet i am not the only one. With the recent change in lead development, we / the community should ask for a working AI as often as possible. At the moment that seems way more important to me, than any other fix, change, or additional content.
 
Last edited:

EvilKnievel82

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In my grand admiral scaling game in a huge galaxy every AI empire has around 20-80k fleets at 2400 when the war in heaven started. Most of them built one or more gateways (that almost never happened before 2.2) and the AE are a really though but to crack... mostly because fleet replacement is that much more difficult now.

All in all the AI in vanilla seems more competitive than before to me. But of course, nobody should jump to conclusions (positive or negative) before trying several runs.
 

SirAlexius

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In my grand admiral scaling game in a huge galaxy every AI empire has around 20-80k fleets at 2400 when the war in heaven started. Most of them built one or more gateways (that almost never happened before 2.2) and the AE are a really though but to crack... mostly because fleet replacement is that much more difficult now.

All in all the AI in vanilla seems more competitive than before to me. But of course, nobody should jump to conclusions (positive or negative) before trying several runs.

You answered my question by saying that you play on grand admiral. I have not tried that yet, I am glad it helps.
 

Peace Weaver

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I think the ai is at heart actually pretty decent - it is quite competitive early on - but there are a few fatal oversights like it not being able to repair ruined buildings to name just one example, that cause it to drop off the radar and become inactive rather quickly.
 

Spryt

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Got the same problem in my game, AI does nothing. I got two I took over as vassals but they refuse to repair any buildings on the planets. Thinking if all AI get into wars early game and then just sit there with broken buildings and unemployed pops they will never be able to do anything. So could be a bug rather then "bad" AI
 

Chthon

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Something I've noticed about the Galactic Market, every time I get to mid game, the price of alloys starts to sky rocket, as well as the price of minerals. I am not the one purchasing insane amounts of alloys, so I feel that the AI has been propping it's fleet economy up with large purchases of alloys, and then when they start costing too much, it ends up stalled. I'm talking about 20-25 credits an alloy here, when they're base 4.
 

SirL

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Something I've noticed about the Galactic Market, every time I get to mid game, the price of alloys starts to sky rocket, as well as the price of minerals. I am not the one purchasing insane amounts of alloys, so I feel that the AI has been propping it's fleet economy up with large purchases of alloys, and then when they start costing too much, it ends up stalled. I'm talking about 20-25 credits an alloy here, when they're base 4.

AI cheats money and using them buys a lot of stuff on the market, at least that's what Glavius said.
 

Chthon

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AI cheats money and using them buys a lot of stuff on the market, at least that's what Glavius said.
I've seen his post. All it shows is that the AI has access to a vast reserve of credits, not that it cheats any more money than it is supposed to have. Having access to a large artificial supply of resources is what it does on any difficulty. Chances are that it still runs out even with this bonus.
 

Losttruppen

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Having access to a large artificial supply of resources is what it does on any difficulty

I think this may be a contributing factor for some of the weird behaviour. With the current economy you can outstrip your food/mineral production with growth, so an AI empire could actually colonize a number of poor quality planets early with its Free Resources and come mid game these can't keep up with pop growth and demands but were propped up by the free stuff for so long it's pigeonholed into this planet layout just to survive.

They will also go bankrupt trying to stay competitive on the diplomacy screen since this is all the AI cares about, spending all their resources to get the necessary alloys just to exist without being declared war on but in doing so completely hamstringing their economic growth which then gets overwhelmed by growing populations. I think with the changes 2.2 brought it is time for a revamp of what difficulty scaling does, as flat resource boosts only get them so far before the exponential demand for food and consumer goods kicks them down. Maybe boosts to pop growth or market discounts.

They also put so much emphasis on being "equivalent" with their neighbours. If you are superior in Fleet, Economy, or Research, the AI will just ignore you because it assumes it will lose, which results in really boring gameplay when you have a good start and awfully unfair gameplay when you didn't start snowballing early enough or your AI neighbour did.

Far too many issues in this game arise from the fact the AI has perfect knowledge of everything that is going on at all times across the entire galaxy as well as their attitude being mostly based on your empire traits and not on whether you really are purging the slugs next door, or in control of a system they really want.

TLDR: AI is spending all it can just to survive with the new economy, and doesn't set the necessary groundwork to snowball that is essential for Stellaris as well as putting too much emphasis on diplomatic equivalency.
 

AlanC9

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I've noticed that the AI actually does OK until there isn't new space to expand into. I play with random numbers of empires, and the AI does worse when there are a lot of AIs and the frontiers close early.
 

Dalwin

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Try to play something like a devouring swarm or fanatical purifiers. The AI will become very active it its attempts to wipe you out.