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krios41

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Forgive me if a threat was already made about this, can't seem to find it.
but, i'm pretty sure that this ain't normal
upload_2017-4-12_13-3-36.png

and this is the case on /all/ this empires planets that i have survey data on.
small update: I gave the empire all the food i had. Month ticked over and a pop began to grow on teh food tile. But the AI imediatly moved it to a mineral tile.
upload_2017-4-12_13-21-2.png
upload_2017-4-12_13-45-57.png

upload_2017-4-12_13-46-52.png

upload_2017-4-12_13-47-34.png
 
Last edited:

Alblaka

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This was brought up by another user, and could be related to another thread where someone complained about his sectors not producing any food.
I would wager to claim this may or may not be a semi-rare occurence to the AI missjudging the new Global Food, and not planning new food buildings accordingly.
 

krios41

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This was brought up by another user, and could be related to another thread where someone complained about his sectors not producing any food.
I would wager to claim this may or may not be a semi-rare occurence to the AI missjudging the new Global Food, and not planning new food buildings accordingly.
But we're speaking about the capital? shouldn't that start with 2-3 farms?
 

Alblaka

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But we're speaking about the capital? shouldn't that start with 2-3 farms?
Holy shit, that's a capital?
WHY would the AI even replace those with other buildings without having another food source...

So yeah, THAT instance is almost certainly an AI glitch. And may or not be related to the other occurences I referenced omniously.

Issue is, I don't even know what's the best format to report AI bugs, since they usually aren't your common 'X is broken and doesn't work' but 'AI is doing things that are legit according to the game mechanics, but just plain idiotic'.
 

krios41

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Holy shit, that's a capital?
WHY would the AI even replace those with other buildings without having another food source...

So yeah, THAT instance is almost certainly an AI glitch. And may or not be related to the other occurences I referenced omniously.

Issue is, I don't even know what's the best format to report AI bugs, since they usually aren't your common 'X is broken and doesn't work' but 'AI is doing things that are legit according to the game mechanics, but just plain idiotic'.
The game is stil paused, if you tell me how to find and upload the save i can file a bug report, the AI is acting very very strange.
 

Alblaka

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The game is stil paused, if you tell me how to find and upload the save i can file a bug report, the AI is acting very very strange.
Default save folder is 'My Documents'/Paradox/Stellaris/savegames.
Unless you're using Cloud-saving via steam, then you have to first head to the settings-gameplay and switch to local, then have the game save again to create the savefile at the afromentioned location (Ironman or not is irrelevant for this).
You can possibly get the save directly from the Steam Cloud somehow, but I honestly have no idea how.
 

krios41

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Default save folder is 'My Documents'/Paradox/Stellaris/savegames.
Unless you're using Cloud-saving via steam, then you have to first head to the settings-gameplay and switch to local, then have the game save again to create the savefile at the afromentioned location (Ironman or not is irrelevant for this).
You can possibly get the save directly from the Steam Cloud somehow, but I honestly have no idea how.
Alright, thanks. I'l make a bug report now :)
 

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The Stellaris forum could do with a thread similar to SteelVolt's "Great Official AI Thread" in the Hearts of Iron section, where he proposes the following format for AI "bugs"/misbehaviour reports;

"Post your constructive AI criticism and feedback in this thread. Discuss what frustrates you about it in a civil manner, please :)

So, if you have something you want to lift in this thread, I would like you to include the following information:


  • What the AI is doing wrong
  • What you think it should be doing instead.
  • Any potentially relevant context, as many things when are crazy in one situation is a perfectly reasonable thing to do in another. For example, if Japan does not invade USA it may simply be because they are getting their ass handed to them by Soviet."


For my money, it seems like a lot of AI problems in Banks stem from the AI not having been sufficiently adjusted to the sweeping changes to fundamental mechanics, like global food stockpiles.
 

Alblaka

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The Stellaris forum could do with a thread similar to SteelVolt's "Great Official AI Thread" in the Hearts of Iron section, where he proposes the following format for AI "bugs"/misbehaviour reports;




For my money, it seems like a lot of AI problems in Banks stem from the AI not having been sufficiently adjusted to the sweeping changes to fundamental mechanics, like global food stockpiles.
I was actually confused and was trying to find EXACTLY THAT THREAD in the Stellaris forum. Forgot it was in HoI4, not here.
And yes, we definitely need the AI designer for Stellaris to set up such a thing for this forum, I feel like it could help alot tracking down the AI behavior.

That said, yes, obviously the AI suffers with each new mechanic and each new layer of complexity. That is always the inherent issue with adding more content to these type of games. And I'm certain that a significant amount of effort went into the AI to make it as idiotic as it currently is (please take this as benevolent amusement, not as insult).
But AI programming in these kind of context is likely even more difficult then 'simply' programming the most advanced chess computer, and therefore I feel like throwing any kind of 'the AI is too stupid to do X' critique must always be amended by after-thought that it will (hopefully, hah) never reach the level of a human player. Especially not the minmaxing strategic experts that attend Stellaris.
In that context, TlDr: Yep, AI sucks, maybe even more then before 1.5. It will improve over time. I agree that, to improve the speed of it's improvement, a Official AI thread should be made.
 

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Hmm weird, in my games the AI (both other empires and sectors) tend to build way too many farms. In my last game food ended up being the highest produced ressource in my empire and just kept rising (no sectors focused on food, but a few on balanced).

Wonder what would cause the AI remove their farms, could it possibly be related to them eating some lovely xeno burgers and then running out of livestock? Or maybe from trade, I could at least imagine a bug causing the AI to think the sudden large influx of food means it can dismantle some farms.