After beating a few games dissapointingly easily I decided to install an AI mod (Enhanced AI Mod) to see if that helped. It did but not a ton so I decided to use the observe command to see what the AI states were up to. I noticed a few trends.
1.the AI almost never creates more than 3-5 colonies despite having the resource overhead and planets to do so. This cripples their reach and leads into number 2
2. The ai negelects to build enough mining and research stations meaning while my mineral output will top 2k they rarely break 400. Same goes for energy and their tech falls behind.
3. Aggressive AI just seems to make the AI have a permanent debuff to relations and not actually make them go to war any more often or expand quicker. From what ive seen almost all AI will just start with Xenophobia and nothing else changes
4. AI closes borders on contact and even federation members close borders to you
5. The AI only tends to have one ot maybe at most 2 science ships meaning they loose out on survey and research opportunities.
6. For buildings they focus too heabily on food and end up with a class 20 planet with close to 60 surplus food -20 energy 6 minerals low happiness and maybe 2 science per catagory. They should know to deconstruct some farms when the planet is fully populated
Thats what I have seen for noe let me know what you think and if you have seen the same behavior
1.the AI almost never creates more than 3-5 colonies despite having the resource overhead and planets to do so. This cripples their reach and leads into number 2
2. The ai negelects to build enough mining and research stations meaning while my mineral output will top 2k they rarely break 400. Same goes for energy and their tech falls behind.
3. Aggressive AI just seems to make the AI have a permanent debuff to relations and not actually make them go to war any more often or expand quicker. From what ive seen almost all AI will just start with Xenophobia and nothing else changes
4. AI closes borders on contact and even federation members close borders to you
5. The AI only tends to have one ot maybe at most 2 science ships meaning they loose out on survey and research opportunities.
6. For buildings they focus too heabily on food and end up with a class 20 planet with close to 60 surplus food -20 energy 6 minerals low happiness and maybe 2 science per catagory. They should know to deconstruct some farms when the planet is fully populated
Thats what I have seen for noe let me know what you think and if you have seen the same behavior