A little annoying that even in late game the AI just bum rushes you to try and kill you.
For this reason I think the AI needs tactic packages. these would be AI behavior packages that spawn with specific mechs.
Examples of tactic.
Flankers
info: one of the first ones ran into, these NPCs try to get behind your mechs and hit their rear armor and any opportunity. Generally seen with light mechs and medium mechs never on a heavy or assault.
Snipers
info: seen mid to late game these are always in auto-cannon or PPC mechs, will attempt to stay at furthest range possible and use called shots once every 3 turns. Be warned while they don't aim for the head if you do not balance your weapons systems in your mechs you may just find most of them gone with a single shot.
Scouts
info: unique to light mechs, always used on raven mechs. These ones sprint more often then not, and will use sensor lock at any time they can. Even if they can directly see the mech. Scouts in 3+ will always have a customized mech with an ECM if you have urban warfare.
Gunboats
info: alpha strike kings, like snipers they like to use called shots. Unlike snipers which will do so with one or two weapons they will do so with everything. while also trying to stay at a medium range.
Brawlers
info: current AI
Crashers
info: melee focused, these pilots are generally in things like firestarters, or support weapon focused mechs. Generally have customized weapons to have more support weapons.
LRM boats
info: attempts to stay out of direct line of sight of the players. Always have multi target. And in 3+ missions always has breaching shot. Be warned an LRM boat maybe death by paper cuts but they will deal a lot of damage.
SRM boat
info: What happens when you load a catapult or trebuchet with SRMS, these guys know. Walking shotguns getting into close range and letting loose with high damage bursts.
Lostech mech
info: rare, seen in 4+ only. these ones use lostech weapons and systems. Some of which are only gained by taking them out. watch your self and be warned. The mech may even be a lostech one as well.
tank support
info: not a mech but a group of tanks that will try to stick close to an allied mech usually an LRM boat or sniper. these are seen at late game only and are there to make it harder for a light mech on the players side to just come in and take out the LRM boat or sniper.
With improved tactics on the AI's side the number of AI's can be shifted. A single lance v lance can be difficult if you have to work around the enemies tactics or they are countering yours a balanced lance is needed more then ever. No more cheesing the game with a raven and two catapults to destroy everything with out ever being seen.
though with this the player should get a guide to some tactics and the ability to have vehicle lances of their own. As well as multi player lance encounters.
The AI just needs work. Way to easy to cheese and even difficulty overhaul mods are not helping with that. They just make it harder to get to the cheese point.
For this reason I think the AI needs tactic packages. these would be AI behavior packages that spawn with specific mechs.
Examples of tactic.
Flankers
info: one of the first ones ran into, these NPCs try to get behind your mechs and hit their rear armor and any opportunity. Generally seen with light mechs and medium mechs never on a heavy or assault.
Snipers
info: seen mid to late game these are always in auto-cannon or PPC mechs, will attempt to stay at furthest range possible and use called shots once every 3 turns. Be warned while they don't aim for the head if you do not balance your weapons systems in your mechs you may just find most of them gone with a single shot.
Scouts
info: unique to light mechs, always used on raven mechs. These ones sprint more often then not, and will use sensor lock at any time they can. Even if they can directly see the mech. Scouts in 3+ will always have a customized mech with an ECM if you have urban warfare.
Gunboats
info: alpha strike kings, like snipers they like to use called shots. Unlike snipers which will do so with one or two weapons they will do so with everything. while also trying to stay at a medium range.
Brawlers
info: current AI
Crashers
info: melee focused, these pilots are generally in things like firestarters, or support weapon focused mechs. Generally have customized weapons to have more support weapons.
LRM boats
info: attempts to stay out of direct line of sight of the players. Always have multi target. And in 3+ missions always has breaching shot. Be warned an LRM boat maybe death by paper cuts but they will deal a lot of damage.
SRM boat
info: What happens when you load a catapult or trebuchet with SRMS, these guys know. Walking shotguns getting into close range and letting loose with high damage bursts.
Lostech mech
info: rare, seen in 4+ only. these ones use lostech weapons and systems. Some of which are only gained by taking them out. watch your self and be warned. The mech may even be a lostech one as well.
tank support
info: not a mech but a group of tanks that will try to stick close to an allied mech usually an LRM boat or sniper. these are seen at late game only and are there to make it harder for a light mech on the players side to just come in and take out the LRM boat or sniper.
With improved tactics on the AI's side the number of AI's can be shifted. A single lance v lance can be difficult if you have to work around the enemies tactics or they are countering yours a balanced lance is needed more then ever. No more cheesing the game with a raven and two catapults to destroy everything with out ever being seen.
though with this the player should get a guide to some tactics and the ability to have vehicle lances of their own. As well as multi player lance encounters.
The AI just needs work. Way to easy to cheese and even difficulty overhaul mods are not helping with that. They just make it harder to get to the cheese point.
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