• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

hkrommel

Resident Contrarian
69 Badges
Feb 27, 2014
4.229
2.142
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Can someone explain what exactly factors into the AI deciding to do a naval invasion?

In my last two playthroughs as Germany the British/French continuously land small amounts of troops on provinces without ports. Naturally, these invasions are doomed from the start as I have all ports garrisoned, but the AI should know that, so why do they insist on throwing away tens of thousands of men in pointless excursions? It's incredibly annoying for me as well as I have to wait for my reserves to arrive while these out of supply divisions are somehow able to rampage across the countryside.

More importantly, however, short of naval supremacy how do I deter the AI? If it will invade even if it knows it can't take ports, the only thing I can really do is garrison the entire coastline, which given the German manpower situation is less than ideal.
 

LostAlone

Major
2 Badges
Sep 10, 2013
538
606
  • Crusader Kings II
  • Europa Universalis IV
I have no idea how it works and I too have had equally frustrating problems with the AI launching naval invasions for seemingly no reason and seemingly out of nowhere. It's so irrational and stupid at times that it genuinely beggars belief. There's a bunch of knock on problems with this too that slap the balance of a game around.

The biggest problem is the AI launching stupid and doomed naval invasions against other AI nations that don't defend properly. For example; in my allied games I frequently see AI allies of mine (typically remnants of Belgium, Netherlands or France) launching amphibious invasions of Italy/Sicily in 1940 and being reasonably successful. And from there the problems snowball; as a UK player do I just let them all die (which will keep the game on a historical timeline) or should I play to my best advantage, reinforce them and knock Italy out of the war by 1941? Neither of these are good situations to be in. Equally, there's the situations as Germany with the UK sending seemingly constant invasions attempts across the channel and all of them dying over and over and over again. It's just not a good thing for the game.

And of course, whoever is launching doomed invasions is losing men and material at a time that it doesn't even make sense for them to be fighting. That's just bad for the game all over. The AI just throwing resources away doesn't feel good no matter the outcome.
 

CharlieFox

Colonel
68 Badges
Oct 28, 2012
839
1.149
  • Sword of the Stars
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Cities in Motion 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Cities in Motion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • 500k Club
  • Victoria 2
Naval supremacy doesn't work for me actually. The AI somehow naval lands anyway, even across multiple sea zones where I have naval supremacy. I'm not exactly sure what is going on there.
Apparently it is only needed to have naval supremacy once to execute a given plan. After that you can continually invade with that plan without requiring any naval superiority. If you see the AI always landing on the same province they are reusing the same plan.

Edit: here is a link to a thread where this was explained in detail: https://forum.paradoxplaza.com/forum/index.php?threads/countering-invasions-with-fleets.1007782/