AI launching larger offensives - Just a suggestion

  • We will be taking the forums down for scheduled maintenance on Tuesday, May 22nd 2023 at around 8:00 CDT / 13:00 UTC for up to an hour hour.
  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MaximillanVoss

Sergeant
31 Badges
Jun 12, 2014
95
58
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Semper Fi
  • March of the Eagles
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion 2
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Shadowrun Returns
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normand 44 Sign-up
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • War of the Roses
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
Now what I mean right ? Well... take a look at the following scenario.

Late 1944, playing as Germans and Soviets have "liberated" (sorry, can't say that with a straight face) half of Poland. Front continues through Hungary-Romanian border to Greece. Not, instead of launching attacks like it normally does. AI will stall for a week or two and mass forces in Poland and attack through entire Poland while holding positions on the rest of the front. This would make a big emphasis on your command, let's say Soviets throw 800,000 men through Poland, thanks to your skills you manage to encircle them and destroy 400,000 of them. The iniciative changes, enemy is severly weakened. Enough for you to make a counter offensive and retake some of the lost ground. Or you will be smashed to pieces and will have to retreat to another river to form a defensive line.

I think something like this would not be impossible to program, what do you think ? I want Major Historical Operations be represented by more than just a window pop-up with buffs and duration.
 

Moppy771

Captain
44 Badges
Jun 10, 2014
463
460
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
Agreed. I could never see sudden sweeping offensives by the AI in any of my games, they would always move as a cohesive front. This is a historical aspect which the AI should try to preform and exploit. Things like the Ardennes offensive and Operation Bagration. Or even big strategic encirclement attempts like what occurred at Kursk.
 
Last edited:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Aye, it'd be great to have more cohesive offensives (and invasions), where the AI built up forces on one point of the line to smash through, rather than had the whole line balanced and walking forward as best it could. All being well, the battle plan system might help with this a bit, although it might take a little while to get it balanced right. I reckon this is the first HoI with the base mechanics that could be used to build up to this kind of thing :).
 

SonGoku

Complain Goku™
13 Badges
Mar 1, 2011
676
478
  • Arsenal of Democracy
  • Cities in Motion
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III Collection
  • Victoria 2
  • 500k Club
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II
Agreed. I could never see sudden sweeping offensives by the AI in any of my games, they would always move as a cohesive front. This is a historical aspect which the AI should try to preform and exploit. Things like the Ardennes offensive and Operation Bagration. Or even big strategic encirclement attempts like what occurred at Kursk.

+1

Give the AI the ability to detect traps and lure the player into her own traps!
 

ikeokp

First Lieutenant
8 Badges
Sep 11, 2014
208
74
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Cities: Skylines
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
This is a question of improving the AI as a whole which is something all games suffer from. AI will unfortunately never be as unique as humans are until we get to the point of uploading human thought into our computers (which is a surprisingly close phenomenon).
So this would be a awesome feature but I doubt is really doable with current AI technology.
 

Moppy771

Captain
44 Badges
Jun 10, 2014
463
460
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
This is a question of improving the AI as a whole which is something all games suffer from. AI will unfortunately never be as unique as humans are until we get to the point of uploading human thought into our computers (which is a surprisingly close phenomenon).
So this would be a awesome feature but I doubt is really doable with current AI technology.

On the contrary, you can have stupid AI doing this, however failing miserably in the process. It is one thing to make "intelligent" or "good" AI, but this is just about how the AI should try to do offensives or encirclements. The Kursk encirclement failed, the Ardennes offensive (1944) failed, an offensive by the AI should not translate to: AI doing successful attacks against the human player. It's enough for us as long as the AI tries to do offensives, but it's completely separate to how efficiently they do it.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
If they have't changed battleplan system much then you will get a bonus for waiting in each phase of the plan, maybe even more so if you follow the Grand Battleplan doctrime which the ai will likely take in account.

Chances are, it wont and the battleplan feature will be axed completely in V.

Plz don't be so negative:p
 

Moppy771

Captain
44 Badges
Jun 10, 2014
463
460
  • Semper Fi
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • For the Motherland
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Pillars of Eternity
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Chances are, it wont and the battleplan feature will be axed completely in V.

There's a decent chance that the Battleplan system could form a good 'backbone' for the AI to work off - it's definitely got a heap more potential than previous HoIs. Only time will tell, but if they remove the Battleplan system, they'll need to put something similar to it in for the AI to give us anything more than the performance we've had in the past.
 

Dinglehoff

Lt. General
3 Badges
Mar 9, 2007
1.214
359
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • 500k Club
I'd like to see larger successful amphibious assaults by the AI against a defended province or island, preceded by or concurrent with an air campaign to better the odds. From what I've seen; the AI doesn't have the build orders or the fleet and army grouping to even make this possible.
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
There's a decent chance that the Battleplan system could form a good 'backbone' for the AI to work off - it's definitely got a heap more potential than previous HoIs. Only time will tell, but if they remove the Battleplan system, they'll need to put something similar to it in for the AI to give us anything more than the performance we've had in the past.

I was just drawing a parallel to a feature about which everything you said could have been said 5 years ago as well.
 

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.368
I was just drawing a parallel to a feature about which everything you said could have been said 5 years ago as well.

5 years are a very long time and that old system was likely never intended to be the dominate way of controlling you armies in the same way as the battleplan system will be.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
I was just drawing a parallel to a feature about which everything you said could have been said 5 years ago as well.

Haha, sorry, that was a fair play. That said, I think there's a bit more potential for this than the theatre/AI system thing. By all means laugh at me post-launch if it doesn't work out, but I've got a good feeling about this :). While I respected PDS' efforts with HoI3 (and still enjoyed the game immensely, particularly from Semper Fi onwards), I didn't have as good a feeling about it prior to launch.
 

apfelstrudel

Second Lieutenant
1 Badges
Dec 15, 2012
165
12
  • Hearts of Iron IV Sign-up
There's a decent chance that the Battleplan system could form a good 'backbone' for the AI to work off - it's definitely got a heap more potential than previous HoIs. Only time will tell, but if they remove the Battleplan system, they'll need to put something similar to it in for the AI to give us anything more than the performance we've had in the past.

wait...what?! who said the battleplan system has been removed? i hope not
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
wait...what?! who said the battleplan system has been removed? i hope not

No, all good (well, as far as we know, but if they've removed that then the devs have got a rough couple of months ahead of them, and it looked pretty good, so don't see why they would), was just a conversation involving hypotheticals :).
 

seattle

Field Marshal
49 Badges
Apr 2, 2004
5.037
4.225
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Majesty 2 Collection
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Majesty 2
  • Cities in Motion
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Cities: Skylines - Snowfall
This might be part of the reason for the implementation of the battleplan system. Time will only tell if the AI makes good use of it.

Wow, didn't even think of that before. I only thought about the battleplans from the human player's perspective.
It was indeed always a major a.i. problem that it would simply constantly attack throughout the entire front line.

Historically armies would plan and amass troops for large scale offensives that would focus on a few sectors.
The human player does exactly the same. You think of a Barbarossa plan, deploy your troops accordingly and make sure that the timetable works out.
Then once the mud dries you launch your offensive without the a.i. having a clue where your main drives are going to be. That's how warfare works.

I hope the the HoI4 a.i. will do likewise:
- long-planned large scale offensives INSTEAD OF continous attritional attacks
- few selected breakthrough points with several axis of drives towards several targets INSTEAD OF single attacks on a broad front line