I know that it is quite difficult to program a competent AI, but the AI we have on HoI4 is probably the worst AI I've ever seen.
AI is so incompetent it is actually frustrating to play as Allies.
Look at those iconic screens from my last run with france (vanilla, all dlc):
the entire front line was like that. Every time i tried to land into enemy territory, the IA decided to completely ignore supply limits and throw in an insane amount of "reinforcements", to the point that it was impossible to advance due to the "lack of supplies" malus. IA does not even consider terrain: I landed in the caucasus and USA decided to send in 3 heavy tanks divisions, each of them consuming just like 3 of my mountaineers divisions.
And this is only half of the problem. AI simply does not cooperate. They do not support your attacks, they do not try to attack an enemy to delay them or to support your defence on another province. They are just here to consume your limited supplies. .This is something the IA could easily do in HoI3.
IA is incompetent not only on a strategic level, but also on a tactical level.
Just look at this:
Out of 19 units with max planning, 3 are attacking, while 13 are just moving pointlessly around. Someone should explain to the IA that the goal of an offensive is to move perpendicularly to the front line, possibly in the direction of enemy territories and not up and down the front line. HoI 3, again, was so better at this.
Even deciding when or where to attack, is just painful. I managed to encircle a unit during the offensive, but since offensive line was "too far" and pointing another direction, the IA decided that it was a good idea to encircle it with 5 division and just wait there. I wanted to test if the army IA could decide to attack at some point and the result is that it could not. Enemy division was out of supply, with 0 org and the IA just did nothing.
Talking about HoI3 again, armies could take some decisions on their own. Even in defensive stance, army IA could decide to attack a poorly defended province. It could also easily deal with pockets. And this was beautiful: I used to guide encirclements and other importan offensive maneuvers, while the IA could easily deal with troops in pockets and capture provinces while I could plan the next offensive.
This is not the case in HoI4 since I have to spend all my time making sure that the IA is not assigning 10 divisions to guard a 2 tiles front and 2 divisions on the 10 provinces front.
"AI wise", hoi 4 is definitely a step back from HoI3
So, please, improve the IA. At least the strategic one. It is almost impossible to play as Allied right now due to this insane unit spam.
AI is so incompetent it is actually frustrating to play as Allies.
Look at those iconic screens from my last run with france (vanilla, all dlc):
the entire front line was like that. Every time i tried to land into enemy territory, the IA decided to completely ignore supply limits and throw in an insane amount of "reinforcements", to the point that it was impossible to advance due to the "lack of supplies" malus. IA does not even consider terrain: I landed in the caucasus and USA decided to send in 3 heavy tanks divisions, each of them consuming just like 3 of my mountaineers divisions.
And this is only half of the problem. AI simply does not cooperate. They do not support your attacks, they do not try to attack an enemy to delay them or to support your defence on another province. They are just here to consume your limited supplies. .This is something the IA could easily do in HoI3.
IA is incompetent not only on a strategic level, but also on a tactical level.
Just look at this:
Out of 19 units with max planning, 3 are attacking, while 13 are just moving pointlessly around. Someone should explain to the IA that the goal of an offensive is to move perpendicularly to the front line, possibly in the direction of enemy territories and not up and down the front line. HoI 3, again, was so better at this.
Even deciding when or where to attack, is just painful. I managed to encircle a unit during the offensive, but since offensive line was "too far" and pointing another direction, the IA decided that it was a good idea to encircle it with 5 division and just wait there. I wanted to test if the army IA could decide to attack at some point and the result is that it could not. Enemy division was out of supply, with 0 org and the IA just did nothing.
Talking about HoI3 again, armies could take some decisions on their own. Even in defensive stance, army IA could decide to attack a poorly defended province. It could also easily deal with pockets. And this was beautiful: I used to guide encirclements and other importan offensive maneuvers, while the IA could easily deal with troops in pockets and capture provinces while I could plan the next offensive.
This is not the case in HoI4 since I have to spend all my time making sure that the IA is not assigning 10 divisions to guard a 2 tiles front and 2 divisions on the 10 provinces front.
"AI wise", hoi 4 is definitely a step back from HoI3
So, please, improve the IA. At least the strategic one. It is almost impossible to play as Allied right now due to this insane unit spam.
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