It's great to see so many design suggestions in response to the posts I made. However, my capability to see these things through from idea stage to implementation is realistically rather limited, both because of time constraints and my mandate. I've updated my forum signature to remind everyone of this.
Pretty sure Johan and most QAs read at least once a day, but because discussions are a potential time sink they are sometimes better avoided (I am writing this at 3.45 AM).
You're certainly right. I should add that as a dev it's a challenge to keep up with the new features being added and understanding them in time. Even features that I implemented myself, because it's unclear how much they impact the 'efficient' way to play the game, until after release when I can read players' AARs and discussions on strategies.
I haven't really seen many of the devs replying on the EU4 forums recently (barring, obviously, Chaingun), so I do have to wonder how often they read nowadays.
Pretty sure Johan and most QAs read at least once a day, but because discussions are a potential time sink they are sometimes better avoided (I am writing this at 3.45 AM).
It's a problem with AI in general, and how it fits into the game development cycle.
Work on the AI calculations on any given feature can't really start until the feature is complete, and by then the company developing the game wants it to be released (it's ready and functional, companies are about business and making money, let's release).
This happens to all and every game developer out there. The time to improve AI would be once the game is complete and not being developed anymore - but by that time the companies behind the game cut funding and start focusing other projects.
Even ongoing games like EUIV, which are lucky enough to have a company behind like PDX who really cares about the product, fall into this trap.
You're certainly right. I should add that as a dev it's a challenge to keep up with the new features being added and understanding them in time. Even features that I implemented myself, because it's unclear how much they impact the 'efficient' way to play the game, until after release when I can read players' AARs and discussions on strategies.
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