If it were not for the peculiarities of AI reinforcements, BATTLETECH would be so easy I would have long ago stopped actively playing it.
Yes.
I would prefer a “Better AI” (looking at, and giving a nod to
@Amechwarrior here) but absent that, I’ll easily live with and develop counters to some of the edge cases when the AI derives a benefit here and there. :bow:
They could really ramp up the difficulty here by selecting specific reinforcements depending on reinforcing conditions.
spawn well away from player and ai has spotters on player? Reinforcements are chosen from a pool of trebuchet, archer, catapult c4, awesome 8t, or LRM carrier.
reinforcements spawn with direct line of fire, but at long distance? Spawn from A pool of blackjack, Jagermech, marauder, awesome 8q, shrek ppc carrier
Reinforcements spawn behind and in close range? Select from hunchback, Victor, demolisher, king crab, SRM carrier, etc.
Boy would I actually feel ambushed in a 2.5 skull mission if the spotting Lance was spiders, and the ambushers were 2x trebuchets and 2x lrm carriers that were well out of sight.