I was playing a 1933 start game as the Soviets and it got to 1941 and the Germans attacked. Good enough. But something seemed...off. For one thing the Germans had no oil reserve after a couple months so their attacks were fitful and ineffective. And they had a LOT of units. Way more than what I remember.
So I saved the game and reloaded as the Germans. WHOA! They had multiple long queues of units for 0.1 cost. Some of the queues had been running for a while, too. There were some regular cost units mixed in. They were running a net loss of oil of almost 300/day! What the heck?
I compared some event histories of various saves and found the source in ai_ger.txt. It has some events that add a bunch of units to the German production queue with long runs for 0.1 cost. It looks like these trigger at various times (like January 1936) and after various events (like Germany attacking the Soviets). I am sure the idea is to give the AI a leg up but what it does is run them out of resources (i.e., oil).
So I saved the game and reloaded as the Germans. WHOA! They had multiple long queues of units for 0.1 cost. Some of the queues had been running for a while, too. There were some regular cost units mixed in. They were running a net loss of oil of almost 300/day! What the heck?
I compared some event histories of various saves and found the source in ai_ger.txt. It has some events that add a bunch of units to the German production queue with long runs for 0.1 cost. It looks like these trigger at various times (like January 1936) and after various events (like Germany attacking the Soviets). I am sure the idea is to give the AI a leg up but what it does is run them out of resources (i.e., oil).